mirror of https://github.com/ARMmbed/mbed-os.git
378 lines
14 KiB
C++
378 lines
14 KiB
C++
/* ESP8266 implementation of NetworkInterfaceAPI
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* Copyright (c) 2015 ARM Limited
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ESP8266_INTERFACE_H
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#define ESP8266_INTERFACE_H
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#if DEVICE_SERIAL && defined(MBED_CONF_EVENTS_PRESENT) && defined(MBED_CONF_NSAPI_PRESENT) && defined(MBED_CONF_RTOS_PRESENT)
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#include "drivers/DigitalOut.h"
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#include "ESP8266/ESP8266.h"
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#include "events/EventQueue.h"
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#include "events/mbed_shared_queues.h"
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#include "features/netsocket/NetworkInterface.h"
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#include "features/netsocket/NetworkStack.h"
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#include "features/netsocket/nsapi_types.h"
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#include "features/netsocket/SocketAddress.h"
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#include "features/netsocket/WiFiAccessPoint.h"
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#include "features/netsocket/WiFiInterface.h"
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#include "platform/Callback.h"
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#define ESP8266_SOCKET_COUNT 5
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#ifdef TARGET_FF_ARDUINO
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#ifndef MBED_CONF_ESP8266_TX
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#define MBED_CONF_ESP8266_TX D1
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#endif
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#ifndef MBED_CONF_ESP8266_RX
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#define MBED_CONF_ESP8266_RX D0
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#endif
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#endif /* TARGET_FF_ARDUINO */
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/** ESP8266Interface class
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* Implementation of the NetworkStack for the ESP8266
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*/
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class ESP8266Interface : public NetworkStack, public WiFiInterface {
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public:
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#if defined MBED_CONF_ESP8266_TX && defined MBED_CONF_ESP8266_RX
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/**
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* @brief ESP8266Interface default constructor
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* Will use values defined in mbed_lib.json
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*/
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ESP8266Interface();
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#endif
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/** ESP8266Interface lifetime
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* @param tx TX pin
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* @param rx RX pin
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* @param debug Enable debugging
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*/
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ESP8266Interface(PinName tx, PinName rx, bool debug = false, PinName rts = NC, PinName cts = NC, PinName rst = NC);
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/**
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* @brief ESP8266Interface default destructor
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*/
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virtual ~ESP8266Interface();
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/** Start the interface
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*
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* Attempts to connect to a WiFi network. Requires ssid and passphrase to be set.
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* If passphrase is invalid, NSAPI_ERROR_AUTH_ERROR is returned.
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*
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* @return 0 on success, negative error code on failure
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*/
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virtual int connect();
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/** Start the interface
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*
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* Attempts to connect to a WiFi network.
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*
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* @param ssid Name of the network to connect to
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* @param pass Security passphrase to connect to the network
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* @param security Type of encryption for connection (Default: NSAPI_SECURITY_NONE)
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* @param channel This parameter is not supported, setting it to anything else than 0 will result in NSAPI_ERROR_UNSUPPORTED
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* @return 0 on success, or error code on failure
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*/
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virtual int connect(const char *ssid, const char *pass, nsapi_security_t security = NSAPI_SECURITY_NONE,
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uint8_t channel = 0);
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/** Set the WiFi network credentials
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*
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* @param ssid Name of the network to connect to
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* @param pass Security passphrase to connect to the network
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* @param security Type of encryption for connection
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* (defaults to NSAPI_SECURITY_NONE)
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* @return 0 on success, or error code on failure
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*/
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virtual int set_credentials(const char *ssid, const char *pass, nsapi_security_t security = NSAPI_SECURITY_NONE);
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/** Set the WiFi network channel - NOT SUPPORTED
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*
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* This function is not supported and will return NSAPI_ERROR_UNSUPPORTED
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*
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* @param channel Channel on which the connection is to be made, or 0 for any (Default: 0)
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* @return Not supported, returns NSAPI_ERROR_UNSUPPORTED
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*/
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virtual int set_channel(uint8_t channel);
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/** Stop the interface
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* @return 0 on success, negative on failure
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*/
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virtual int disconnect();
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/** Get the internally stored IP address
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* @return IP address of the interface or null if not yet connected
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*/
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virtual const char *get_ip_address();
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/** Get the internally stored MAC address
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* @return MAC address of the interface
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*/
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virtual const char *get_mac_address();
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/** Get the local gateway
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*
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* @return Null-terminated representation of the local gateway
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* or null if no network mask has been recieved
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*/
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virtual const char *get_gateway();
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/** Get the local network mask
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*
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* @return Null-terminated representation of the local network mask
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* or null if no network mask has been recieved
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*/
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virtual const char *get_netmask();
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/** Gets the current radio signal strength for active connection
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*
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* @return Connection strength in dBm (negative value)
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*/
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virtual int8_t get_rssi();
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/** Scan for available networks
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*
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* This function will block.
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*
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* @param ap Pointer to allocated array to store discovered AP
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* @param count Size of allocated @a res array, or 0 to only count available AP
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* @param timeout Timeout in milliseconds; 0 for no timeout (Default: 0)
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* @return Number of entries in @a, or if @a count was 0 number of available networks, negative on error
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* see @a nsapi_error
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*/
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virtual int scan(WiFiAccessPoint *res, unsigned count);
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/** Translates a hostname to an IP address with specific version
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*
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* The hostname may be either a domain name or an IP address. If the
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* hostname is an IP address, no network transactions will be performed.
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*
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* If no stack-specific DNS resolution is provided, the hostname
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* will be resolve using a UDP socket on the stack.
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*
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* @param address Destination for the host SocketAddress
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* @param host Hostname to resolve
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* @param version IP version of address to resolve, NSAPI_UNSPEC indicates
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* version is chosen by the stack (defaults to NSAPI_UNSPEC)
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* @return 0 on success, negative error code on failure
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*/
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using NetworkInterface::gethostbyname;
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/** Add a domain name server to list of servers to query
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*
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* @param addr Destination for the host address
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* @return 0 on success, negative error code on failure
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*/
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using NetworkInterface::add_dns_server;
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/** @copydoc NetworkStack::setsockopt
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*/
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virtual nsapi_error_t setsockopt(nsapi_socket_t handle, int level,
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int optname, const void *optval, unsigned optlen);
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/** @copydoc NetworkStack::getsockopt
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*/
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virtual nsapi_error_t getsockopt(nsapi_socket_t handle, int level, int optname,
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void *optval, unsigned *optlen);
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/** Register callback for status reporting
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*
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* The specified status callback function will be called on status changes
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* on the network. The parameters on the callback are the event type and
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* event-type dependent reason parameter.
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*
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* In ESP8266 the callback will be called when processing OOB-messages via
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* AT-parser. Do NOT call any ESP8266Interface -functions or do extensive
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* processing in the callback.
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*
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* @param status_cb The callback for status changes
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*/
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virtual void attach(mbed::Callback<void(nsapi_event_t, intptr_t)> status_cb);
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/** Get the connection status
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*
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* @return The connection status according to ConnectionStatusType
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*/
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virtual nsapi_connection_status_t get_connection_status() const;
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protected:
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/** Open a socket
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* @param handle Handle in which to store new socket
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* @param proto Type of socket to open, NSAPI_TCP or NSAPI_UDP
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* @return 0 on success, negative on failure
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*/
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virtual int socket_open(void **handle, nsapi_protocol_t proto);
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/** Close the socket
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* @param handle Socket handle
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* @return 0 on success, negative on failure
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* @note On failure, any memory associated with the socket must still
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* be cleaned up
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*/
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virtual int socket_close(void *handle);
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/** Bind a server socket to a specific port
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* @param handle Socket handle
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* @param address Local address to listen for incoming connections on
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* @return 0 on success, negative on failure.
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*/
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virtual int socket_bind(void *handle, const SocketAddress &address);
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/** Start listening for incoming connections
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* @param handle Socket handle
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* @param backlog Number of pending connections that can be queued up at any
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* one time [Default: 1]
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* @return 0 on success, negative on failure
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*/
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virtual int socket_listen(void *handle, int backlog);
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/** Connects this TCP socket to the server
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* @param handle Socket handle
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* @param address SocketAddress to connect to
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* @return 0 on success, negative on failure
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*/
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virtual int socket_connect(void *handle, const SocketAddress &address);
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/** Accept a new connection.
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* @param handle Handle in which to store new socket
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* @param server Socket handle to server to accept from
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* @return 0 on success, negative on failure
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* @note This call is not-blocking, if this call would block, must
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* immediately return NSAPI_ERROR_WOULD_WAIT
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*/
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virtual int socket_accept(void *handle, void **socket, SocketAddress *address);
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/** Send data to the remote host
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* @param handle Socket handle
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* @param data The buffer to send to the host
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* @param size The length of the buffer to send
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* @return Number of written bytes on success, negative on failure
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* @note This call is not-blocking, if this call would block, must
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* immediately return NSAPI_ERROR_WOULD_WAIT
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*/
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virtual int socket_send(void *handle, const void *data, unsigned size);
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/** Receive data from the remote host
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* @param handle Socket handle
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* @param data The buffer in which to store the data received from the host
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* @param size The maximum length of the buffer
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* @return Number of received bytes on success, negative on failure
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* @note This call is not-blocking, if this call would block, must
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* immediately return NSAPI_ERROR_WOULD_WAIT
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*/
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virtual int socket_recv(void *handle, void *data, unsigned size);
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/** Send a packet to a remote endpoint
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* @param handle Socket handle
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* @param address The remote SocketAddress
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* @param data The packet to be sent
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* @param size The length of the packet to be sent
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* @return The number of written bytes on success, negative on failure
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* @note This call is not-blocking, if this call would block, must
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* immediately return NSAPI_ERROR_WOULD_WAIT
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*/
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virtual int socket_sendto(void *handle, const SocketAddress &address, const void *data, unsigned size);
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/** Receive a packet from a remote endpoint
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* @param handle Socket handle
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* @param address Destination for the remote SocketAddress or null
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* @param buffer The buffer for storing the incoming packet data
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* If a packet is too long to fit in the supplied buffer,
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* excess bytes are discarded
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* @param size The length of the buffer
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* @return The number of received bytes on success, negative on failure
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* @note This call is not-blocking, if this call would block, must
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* immediately return NSAPI_ERROR_WOULD_WAIT
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*/
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virtual int socket_recvfrom(void *handle, SocketAddress *address, void *buffer, unsigned size);
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/** Register a callback on state change of the socket
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* @param handle Socket handle
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* @param callback Function to call on state change
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* @param data Argument to pass to callback
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* @note Callback may be called in an interrupt context.
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*/
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virtual void socket_attach(void *handle, void (*callback)(void *), void *data);
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/** Provide access to the NetworkStack object
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*
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* @return The underlying NetworkStack object
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*/
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virtual NetworkStack *get_stack()
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{
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return this;
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}
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private:
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// AT layer
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ESP8266 _esp;
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void update_conn_state_cb();
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// HW reset pin
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class ResetPin {
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public:
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ResetPin(PinName rst_pin);
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void rst_assert();
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void rst_deassert();
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bool is_connected();
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private:
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mbed::DigitalOut _rst_pin;
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} _rst_pin;
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// Credentials
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static const int ESP8266_SSID_MAX_LENGTH = 32; /* 32 is what 802.11 defines as longest possible name */
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char ap_ssid[ESP8266_SSID_MAX_LENGTH + 1]; /* The longest possible name; +1 for the \0 */
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static const int ESP8266_PASSPHRASE_MAX_LENGTH = 63; /* The longest allowed passphrase */
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static const int ESP8266_PASSPHRASE_MIN_LENGTH = 8; /* The shortest allowed passphrase */
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char ap_pass[ESP8266_PASSPHRASE_MAX_LENGTH + 1]; /* The longest possible passphrase; +1 for the \0 */
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nsapi_security_t _ap_sec;
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// Drivers's socket info
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struct _sock_info {
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bool open;
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uint16_t sport;
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};
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struct _sock_info _sock_i[ESP8266_SOCKET_COUNT];
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// Driver's state
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int _initialized;
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bool _get_firmware_ok();
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nsapi_error_t _init(void);
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void _hw_reset();
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nsapi_error_t _startup(const int8_t wifi_mode);
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//sigio
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struct {
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void (*callback)(void *);
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void *data;
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} _cbs[ESP8266_SOCKET_COUNT];
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void event();
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// Connection state reporting to application
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nsapi_connection_status_t _conn_stat;
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mbed::Callback<void(nsapi_event_t, intptr_t)> _conn_stat_cb;
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// Background OOB processing
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// Use global EventQueue
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events::EventQueue *_global_event_queue;
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int _oob_event_id;
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void proc_oob_evnt();
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void _oob2global_event_queue();
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};
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#endif
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#endif
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