mbed-os/components/wifi/esp8266-driver/ESP8266Interface.h

378 lines
14 KiB
C++

/* ESP8266 implementation of NetworkInterfaceAPI
* Copyright (c) 2015 ARM Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ESP8266_INTERFACE_H
#define ESP8266_INTERFACE_H
#if DEVICE_SERIAL && defined(MBED_CONF_EVENTS_PRESENT) && defined(MBED_CONF_NSAPI_PRESENT) && defined(MBED_CONF_RTOS_PRESENT)
#include "drivers/DigitalOut.h"
#include "ESP8266/ESP8266.h"
#include "events/EventQueue.h"
#include "events/mbed_shared_queues.h"
#include "features/netsocket/NetworkInterface.h"
#include "features/netsocket/NetworkStack.h"
#include "features/netsocket/nsapi_types.h"
#include "features/netsocket/SocketAddress.h"
#include "features/netsocket/WiFiAccessPoint.h"
#include "features/netsocket/WiFiInterface.h"
#include "platform/Callback.h"
#define ESP8266_SOCKET_COUNT 5
#ifdef TARGET_FF_ARDUINO
#ifndef MBED_CONF_ESP8266_TX
#define MBED_CONF_ESP8266_TX D1
#endif
#ifndef MBED_CONF_ESP8266_RX
#define MBED_CONF_ESP8266_RX D0
#endif
#endif /* TARGET_FF_ARDUINO */
/** ESP8266Interface class
* Implementation of the NetworkStack for the ESP8266
*/
class ESP8266Interface : public NetworkStack, public WiFiInterface {
public:
#if defined MBED_CONF_ESP8266_TX && defined MBED_CONF_ESP8266_RX
/**
* @brief ESP8266Interface default constructor
* Will use values defined in mbed_lib.json
*/
ESP8266Interface();
#endif
/** ESP8266Interface lifetime
* @param tx TX pin
* @param rx RX pin
* @param debug Enable debugging
*/
ESP8266Interface(PinName tx, PinName rx, bool debug = false, PinName rts = NC, PinName cts = NC, PinName rst = NC);
/**
* @brief ESP8266Interface default destructor
*/
virtual ~ESP8266Interface();
/** Start the interface
*
* Attempts to connect to a WiFi network. Requires ssid and passphrase to be set.
* If passphrase is invalid, NSAPI_ERROR_AUTH_ERROR is returned.
*
* @return 0 on success, negative error code on failure
*/
virtual int connect();
/** Start the interface
*
* Attempts to connect to a WiFi network.
*
* @param ssid Name of the network to connect to
* @param pass Security passphrase to connect to the network
* @param security Type of encryption for connection (Default: NSAPI_SECURITY_NONE)
* @param channel This parameter is not supported, setting it to anything else than 0 will result in NSAPI_ERROR_UNSUPPORTED
* @return 0 on success, or error code on failure
*/
virtual int connect(const char *ssid, const char *pass, nsapi_security_t security = NSAPI_SECURITY_NONE,
uint8_t channel = 0);
/** Set the WiFi network credentials
*
* @param ssid Name of the network to connect to
* @param pass Security passphrase to connect to the network
* @param security Type of encryption for connection
* (defaults to NSAPI_SECURITY_NONE)
* @return 0 on success, or error code on failure
*/
virtual int set_credentials(const char *ssid, const char *pass, nsapi_security_t security = NSAPI_SECURITY_NONE);
/** Set the WiFi network channel - NOT SUPPORTED
*
* This function is not supported and will return NSAPI_ERROR_UNSUPPORTED
*
* @param channel Channel on which the connection is to be made, or 0 for any (Default: 0)
* @return Not supported, returns NSAPI_ERROR_UNSUPPORTED
*/
virtual int set_channel(uint8_t channel);
/** Stop the interface
* @return 0 on success, negative on failure
*/
virtual int disconnect();
/** Get the internally stored IP address
* @return IP address of the interface or null if not yet connected
*/
virtual const char *get_ip_address();
/** Get the internally stored MAC address
* @return MAC address of the interface
*/
virtual const char *get_mac_address();
/** Get the local gateway
*
* @return Null-terminated representation of the local gateway
* or null if no network mask has been recieved
*/
virtual const char *get_gateway();
/** Get the local network mask
*
* @return Null-terminated representation of the local network mask
* or null if no network mask has been recieved
*/
virtual const char *get_netmask();
/** Gets the current radio signal strength for active connection
*
* @return Connection strength in dBm (negative value)
*/
virtual int8_t get_rssi();
/** Scan for available networks
*
* This function will block.
*
* @param ap Pointer to allocated array to store discovered AP
* @param count Size of allocated @a res array, or 0 to only count available AP
* @param timeout Timeout in milliseconds; 0 for no timeout (Default: 0)
* @return Number of entries in @a, or if @a count was 0 number of available networks, negative on error
* see @a nsapi_error
*/
virtual int scan(WiFiAccessPoint *res, unsigned count);
/** Translates a hostname to an IP address with specific version
*
* The hostname may be either a domain name or an IP address. If the
* hostname is an IP address, no network transactions will be performed.
*
* If no stack-specific DNS resolution is provided, the hostname
* will be resolve using a UDP socket on the stack.
*
* @param address Destination for the host SocketAddress
* @param host Hostname to resolve
* @param version IP version of address to resolve, NSAPI_UNSPEC indicates
* version is chosen by the stack (defaults to NSAPI_UNSPEC)
* @return 0 on success, negative error code on failure
*/
using NetworkInterface::gethostbyname;
/** Add a domain name server to list of servers to query
*
* @param addr Destination for the host address
* @return 0 on success, negative error code on failure
*/
using NetworkInterface::add_dns_server;
/** @copydoc NetworkStack::setsockopt
*/
virtual nsapi_error_t setsockopt(nsapi_socket_t handle, int level,
int optname, const void *optval, unsigned optlen);
/** @copydoc NetworkStack::getsockopt
*/
virtual nsapi_error_t getsockopt(nsapi_socket_t handle, int level, int optname,
void *optval, unsigned *optlen);
/** Register callback for status reporting
*
* The specified status callback function will be called on status changes
* on the network. The parameters on the callback are the event type and
* event-type dependent reason parameter.
*
* In ESP8266 the callback will be called when processing OOB-messages via
* AT-parser. Do NOT call any ESP8266Interface -functions or do extensive
* processing in the callback.
*
* @param status_cb The callback for status changes
*/
virtual void attach(mbed::Callback<void(nsapi_event_t, intptr_t)> status_cb);
/** Get the connection status
*
* @return The connection status according to ConnectionStatusType
*/
virtual nsapi_connection_status_t get_connection_status() const;
protected:
/** Open a socket
* @param handle Handle in which to store new socket
* @param proto Type of socket to open, NSAPI_TCP or NSAPI_UDP
* @return 0 on success, negative on failure
*/
virtual int socket_open(void **handle, nsapi_protocol_t proto);
/** Close the socket
* @param handle Socket handle
* @return 0 on success, negative on failure
* @note On failure, any memory associated with the socket must still
* be cleaned up
*/
virtual int socket_close(void *handle);
/** Bind a server socket to a specific port
* @param handle Socket handle
* @param address Local address to listen for incoming connections on
* @return 0 on success, negative on failure.
*/
virtual int socket_bind(void *handle, const SocketAddress &address);
/** Start listening for incoming connections
* @param handle Socket handle
* @param backlog Number of pending connections that can be queued up at any
* one time [Default: 1]
* @return 0 on success, negative on failure
*/
virtual int socket_listen(void *handle, int backlog);
/** Connects this TCP socket to the server
* @param handle Socket handle
* @param address SocketAddress to connect to
* @return 0 on success, negative on failure
*/
virtual int socket_connect(void *handle, const SocketAddress &address);
/** Accept a new connection.
* @param handle Handle in which to store new socket
* @param server Socket handle to server to accept from
* @return 0 on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
*/
virtual int socket_accept(void *handle, void **socket, SocketAddress *address);
/** Send data to the remote host
* @param handle Socket handle
* @param data The buffer to send to the host
* @param size The length of the buffer to send
* @return Number of written bytes on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
*/
virtual int socket_send(void *handle, const void *data, unsigned size);
/** Receive data from the remote host
* @param handle Socket handle
* @param data The buffer in which to store the data received from the host
* @param size The maximum length of the buffer
* @return Number of received bytes on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
*/
virtual int socket_recv(void *handle, void *data, unsigned size);
/** Send a packet to a remote endpoint
* @param handle Socket handle
* @param address The remote SocketAddress
* @param data The packet to be sent
* @param size The length of the packet to be sent
* @return The number of written bytes on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
*/
virtual int socket_sendto(void *handle, const SocketAddress &address, const void *data, unsigned size);
/** Receive a packet from a remote endpoint
* @param handle Socket handle
* @param address Destination for the remote SocketAddress or null
* @param buffer The buffer for storing the incoming packet data
* If a packet is too long to fit in the supplied buffer,
* excess bytes are discarded
* @param size The length of the buffer
* @return The number of received bytes on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
*/
virtual int socket_recvfrom(void *handle, SocketAddress *address, void *buffer, unsigned size);
/** Register a callback on state change of the socket
* @param handle Socket handle
* @param callback Function to call on state change
* @param data Argument to pass to callback
* @note Callback may be called in an interrupt context.
*/
virtual void socket_attach(void *handle, void (*callback)(void *), void *data);
/** Provide access to the NetworkStack object
*
* @return The underlying NetworkStack object
*/
virtual NetworkStack *get_stack()
{
return this;
}
private:
// AT layer
ESP8266 _esp;
void update_conn_state_cb();
// HW reset pin
class ResetPin {
public:
ResetPin(PinName rst_pin);
void rst_assert();
void rst_deassert();
bool is_connected();
private:
mbed::DigitalOut _rst_pin;
} _rst_pin;
// Credentials
static const int ESP8266_SSID_MAX_LENGTH = 32; /* 32 is what 802.11 defines as longest possible name */
char ap_ssid[ESP8266_SSID_MAX_LENGTH + 1]; /* The longest possible name; +1 for the \0 */
static const int ESP8266_PASSPHRASE_MAX_LENGTH = 63; /* The longest allowed passphrase */
static const int ESP8266_PASSPHRASE_MIN_LENGTH = 8; /* The shortest allowed passphrase */
char ap_pass[ESP8266_PASSPHRASE_MAX_LENGTH + 1]; /* The longest possible passphrase; +1 for the \0 */
nsapi_security_t _ap_sec;
// Drivers's socket info
struct _sock_info {
bool open;
uint16_t sport;
};
struct _sock_info _sock_i[ESP8266_SOCKET_COUNT];
// Driver's state
int _initialized;
bool _get_firmware_ok();
nsapi_error_t _init(void);
void _hw_reset();
nsapi_error_t _startup(const int8_t wifi_mode);
//sigio
struct {
void (*callback)(void *);
void *data;
} _cbs[ESP8266_SOCKET_COUNT];
void event();
// Connection state reporting to application
nsapi_connection_status_t _conn_stat;
mbed::Callback<void(nsapi_event_t, intptr_t)> _conn_stat_cb;
// Background OOB processing
// Use global EventQueue
events::EventQueue *_global_event_queue;
int _oob_event_id;
void proc_oob_evnt();
void _oob2global_event_queue();
};
#endif
#endif