mbed-os/features/netsocket/TCPSocket.cpp

199 lines
5.0 KiB
C++

/* Socket
* Copyright (c) 2015 ARM Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "TCPSocket.h"
#include "Timer.h"
#include "mbed_assert.h"
TCPSocket::TCPSocket()
: _pending(0), _read_sem(0), _write_sem(0),
_read_in_progress(false), _write_in_progress(false)
{
}
TCPSocket::~TCPSocket()
{
close();
}
nsapi_protocol_t TCPSocket::get_proto()
{
return NSAPI_TCP;
}
nsapi_error_t TCPSocket::connect(const SocketAddress &address)
{
_lock.lock();
nsapi_error_t ret;
// If this assert is hit then there are two threads
// performing a send at the same time which is undefined
// behavior
MBED_ASSERT(!_write_in_progress);
_write_in_progress = true;
bool blocking_connect_in_progress = false;
while (true) {
if (!_socket) {
ret = NSAPI_ERROR_NO_SOCKET;
break;
}
_pending = 0;
ret = _stack->socket_connect(_socket, address);
if ((_timeout == 0) || !(ret == NSAPI_ERROR_IN_PROGRESS || ret == NSAPI_ERROR_ALREADY)) {
break;
} else {
blocking_connect_in_progress = true;
int32_t count;
// Release lock before blocking so other threads
// accessing this object aren't blocked
_lock.unlock();
count = _write_sem.wait(_timeout);
_lock.lock();
if (count < 1) {
// Semaphore wait timed out so break out and return
break;
}
}
}
_write_in_progress = false;
/* Non-blocking connect gives "EISCONN" once done - convert to OK for blocking mode if we became connected during this call */
if (ret == NSAPI_ERROR_IS_CONNECTED && blocking_connect_in_progress) {
ret = NSAPI_ERROR_OK;
}
_lock.unlock();
return ret;
}
nsapi_error_t TCPSocket::connect(const char *host, uint16_t port)
{
SocketAddress address;
nsapi_error_t err = _stack->gethostbyname(host, &address);
if (err) {
return NSAPI_ERROR_DNS_FAILURE;
}
address.set_port(port);
// connect is thread safe
return connect(address);
}
nsapi_size_or_error_t TCPSocket::send(const void *data, nsapi_size_t size)
{
_lock.lock();
nsapi_size_or_error_t ret;
// If this assert is hit then there are two threads
// performing a send at the same time which is undefined
// behavior
MBED_ASSERT(!_write_in_progress);
_write_in_progress = true;
while (true) {
if (!_socket) {
ret = NSAPI_ERROR_NO_SOCKET;
break;
}
_pending = 0;
ret = _stack->socket_send(_socket, data, size);
if ((_timeout == 0) || (ret != NSAPI_ERROR_WOULD_BLOCK)) {
break;
} else {
int32_t count;
// Release lock before blocking so other threads
// accessing this object aren't blocked
_lock.unlock();
count = _write_sem.wait(_timeout);
_lock.lock();
if (count < 1) {
// Semaphore wait timed out so break out and return
ret = NSAPI_ERROR_WOULD_BLOCK;
break;
}
}
}
_write_in_progress = false;
_lock.unlock();
return ret;
}
nsapi_size_or_error_t TCPSocket::recv(void *data, nsapi_size_t size)
{
_lock.lock();
nsapi_size_or_error_t ret;
// If this assert is hit then there are two threads
// performing a recv at the same time which is undefined
// behavior
MBED_ASSERT(!_read_in_progress);
_read_in_progress = true;
while (true) {
if (!_socket) {
ret = NSAPI_ERROR_NO_SOCKET;
break;
}
_pending = 0;
ret = _stack->socket_recv(_socket, data, size);
if ((_timeout == 0) || (ret != NSAPI_ERROR_WOULD_BLOCK)) {
break;
} else {
int32_t count;
// Release lock before blocking so other threads
// accessing this object aren't blocked
_lock.unlock();
count = _read_sem.wait(_timeout);
_lock.lock();
if (count < 1) {
// Semaphore wait timed out so break out and return
ret = NSAPI_ERROR_WOULD_BLOCK;
break;
}
}
}
_read_in_progress = false;
_lock.unlock();
return ret;
}
void TCPSocket::event()
{
_write_sem.release();
_read_sem.release();
_pending += 1;
if (_callback && _pending == 1) {
_callback();
}
}