mbed-os/libraries/tests/peripherals/C12832/TextDisplay.h

97 lines
2.4 KiB
C++

/* mbed TextDisplay Library Base Class
* Copyright (c) 2007-2009 sford
* Released under the MIT License: http://mbed.org/license/mit
*
* A common base class for Text displays
* To port a new display, derive from this class and implement
* the constructor (setup the display), character (put a character
* at a location), rows and columns (number of rows/cols) functions.
* Everything else (locate, printf, putc, cls) will come for free
*
* The model is the display will wrap at the right and bottom, so you can
* keep writing and will always get valid characters. The location is
* maintained internally to the class to make this easy
*/
#ifndef MBED_TEXTDISPLAY_H
#define MBED_TEXTDISPLAY_H
#include "mbed.h"
/**
* TextDisplay interface
*/
class TextDisplay : public Stream {
public:
/**
* Create a TextDisplay interface
*
* @param name The name used in the path to access the strean through the filesystem
*/
TextDisplay(const char *name = NULL);
/**
* Output a character at the given position
*
* @param column column where charater must be written
* @param row where character must be written
* @param c the character to be written to the TextDisplay
*/
virtual void character(int column, int row, int c) = 0;
/**
* Return number of rows on TextDisplay
*
* @results number of rows
*/
virtual int rows() = 0;
/**
* Return number if columns on TextDisplay\
*
* @results number of rows
*/
virtual int columns() = 0;
// functions that come for free, but can be overwritten
/**
* Redirect output from a stream (stoud, sterr) to display
*
* @param stream stream that shall be redirected to the TextDisplay
*/
virtual bool claim (FILE *stream);
/**
* Clear screen
*/
virtual void cls();
/**
* Change the cursor position to column, row (in pixels)
*/
virtual void locate(int column, int row);
virtual void foreground(uint16_t colour);
virtual void background(uint16_t colour);
// putc (from Stream)
// printf (from Stream)
protected:
virtual int _putc(int value);
virtual int _getc();
// character location
uint16_t _column;
uint16_t _row;
// colours
uint16_t _foreground;
uint16_t _background;
char *_path;
};
#endif