mbed-os/NetworkInterface.h

216 lines
8.4 KiB
C++

/* Socket
* Copyright (c) 2015 ARM Limited
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef NETWORK_INTERFACE_H
#define NETWORK_INTERFACE_H
#include "mbed.h"
#include "SocketAddress.h"
/** Enum of standardized error codes
* @enum ns_error_t
*/
enum nsapi_error_t {
NSAPI_ERROR_WOULD_BLOCK = -3001, /*!< no data is not available but call is non-blocking */
NSAPI_ERROR_UNSUPPORTED = -3002, /*!< unsupported configuration */
NSAPI_ERROR_NO_CONNECTION = -3003, /*!< not connected to a network */
NSAPI_ERROR_NO_SOCKET = -3004, /*!< socket not available for use */
NSAPI_ERROR_NO_ADDRESS = -3005, /*!< IP address is not known */
NSAPI_ERROR_NO_MEMORY = -3006, /*!< memory resource not available */
NSAPI_ERROR_DNS_FAILURE = -3007, /*!< DNS failed to complete successfully */
NSAPI_ERROR_DHCP_FAILURE = -3008, /*!< DHCP failed to complete successfully */
NSAPI_ERROR_AUTH_FAILURE = -3009, /*!< connection to access point faield */
NSAPI_ERROR_DEVICE_ERROR = -3010, /*!< failure interfacing with the network procesor */
};
/** Enum of available options
* @enum ns_opt_t
*/
enum ns_opt_t {
};
/** Enum of socket protocols
* @enum protocol_t
*/
enum nsapi_protocol_t {
NSAPI_TCP, /*!< Socket is of TCP type */
NSAPI_UDP, /*!< Socket is of UDP type */
};
/** NetworkInterface class
* Common interface that is shared between all hardware that
* can connect to a network over IP.
*/
class NetworkInterface
{
public:
virtual ~NetworkInterface() {};
/** Get the internally stored IP address
* @return IP address of the interface or null if not yet connected
*/
virtual const char *get_ip_address() = 0;
/** Get the internally stored MAC address
* @return MAC address of the interface
*/
virtual const char *get_mac_address() = 0;
/** Get the current status of the interface
* @return true if connected
*/
virtual bool is_connected() {
return get_ip_address() != NULL;
}
/** Looks up the specified host's IP address
* @param name Hostname to lookup
* @param dest Destination for IP address, must have space for SocketAddress::IP_SIZE
* @return 0 on success, negative on failure
*/
virtual int gethostbyname(const char *name, char *dest);
protected:
friend class Socket;
friend class UDPSocket;
friend class TCPSocket;
friend class TCPServer;
/** Open a socket
* @param handle Handle in which to store new socket
* @param proto Type of socket to open, NSAPI_TCP or NSAPI_UDP
* @return 0 on success, negative on failure
*/
virtual int socket_open(void **handle, nsapi_protocol_t proto) = 0;
/** Close the socket
* @param handle Socket handle
* @return 0 on success, negative on failure
* @note On failure, any memory associated with the socket must still
* be cleaned up
*/
virtual int socket_close(void *handle) = 0;
/** Set socket options
* @param handle Socket handle
* @param optname Option ID
* @param optval Option value
* @param optlen Length of the option value
* @return 0 on success, negative on failure
*/
virtual int socket_set_option(void *handle, int optname, const void *optval, unsigned int optlen) = 0;
/** Get socket options
* @param handle Socket handle
* @param optname Option ID
* @param optval Buffer pointer where to write the option value
* @param optlen Length of the option value
* @return 0 on success, negative on failure
*/
virtual int socket_get_option(void *handle, int optname, void *optval, unsigned int *optlen) = 0;
/** Bind a server socket to a specific port
* @param handle Socket handle
* @param port The port to listen for incoming connections on
* @return 0 on success, negative on failure.
*/
virtual int socket_bind(void *handle, int port) = 0;
/** Start listening for incoming connections
* @param handle Socket handle
* @param backlog Number of pending connections that can be queued up at any
* one time [Default: 1]
* @return 0 on success, negative on failure
*/
virtual int socket_listen(void *handle, int backlog) = 0;
/** Connects this TCP socket to the server
* @param handle Socket handle
* @param address SocketAddress to connect to
* @return 0 on success, negative on failure
*/
virtual int socket_connect(void *handle, const SocketAddress &address) = 0;
/** Check if the socket is connected
* @param handle Socket handle
* @return true if connected, false otherwise
*/
virtual bool socket_is_connected(void *handle) = 0;
/** Accept a new connection.
* @param handle Handle in which to store new socket
* @param server Socket handle to server to accept from
* @return 0 on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
*/
virtual int socket_accept(void **handle, void *server) = 0;
/** Send data to the remote host
* @param handle Socket handle
* @param data The buffer to send to the host
* @param size The length of the buffer to send
* @return Number of written bytes on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
*/
virtual int socket_send(void *handle, const void *data, unsigned size) = 0;
/** Receive data from the remote host
* @param handle Socket handle
* @param data The buffer in which to store the data received from the host
* @param size The maximum length of the buffer
* @return Number of received bytes on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
*/
virtual int socket_recv(void *handle, void *data, unsigned size) = 0;
/** Send a packet to a remote endpoint
* @param handle Socket handle
* @param address The remote SocketAddress
* @param data The packet to be sent
* @param size The length of the packet to be sent
* @return the number of written bytes on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
*/
virtual int socket_sendto(void *handle, const SocketAddress &address, const void *data, unsigned size) = 0;
/** Receive a packet from a remote endpoint
* @param handle Socket handle
* @param address Destination for the remote SocketAddress or null
* @param buffer The buffer for storing the incoming packet data
* If a packet is too long to fit in the supplied buffer,
* excess bytes are discarded
* @param size The length of the buffer
* @return the number of received bytes on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
*/
virtual int socket_recvfrom(void *handle, SocketAddress *address, void *buffer, unsigned size) = 0;
/** Register a callback on state change of the socket
* @param handle Socket handle
* @param callback Function to call on state change
* @param data Argument to pass to callback
* @note Callback may be called in an interrupt context.
*/
virtual void socket_attach(void *handle, void (*callback)(void *), void *data) = 0;
};
#endif