mirror of https://github.com/ARMmbed/mbed-os.git
267 lines
7.7 KiB
C
267 lines
7.7 KiB
C
/*
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* Copyright (c) 2014-2015 ARM Limited. All rights reserved.
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* SPDX-License-Identifier: Apache-2.0
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* Licensed under the Apache License, Version 2.0 (the License); you may
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* not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an AS IS BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdint.h>
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#include <limits.h>
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#include "randLIB.h"
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#include "platform/arm_hal_random.h"
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/**
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* This library is made for getting random numbers for timing needs in
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* protocols, plus to generate dynamic ports, random IDs etc.
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*
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* **not safe to use for security or cryptographic operations.**
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*
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* Base implementation is a pseudo-RNG, but may also use a system RNG.
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* Replay of sequence by reseeding is not possible.
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*
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* Base pseudo-RNG is the xoroshiro128+ generator by Marsaglia, Blackman and
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* Vigna:
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*
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* http://xoroshiro.di.unimi.it/
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*
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* Certainly not the fastest for 32-bit or smaller platforms, but speed
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* is not critical. None of the long operations in the core are actually hard,
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* unlike the divisions and multiplies in the utility functions below, where we
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* do try to keep the operations narrow.
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*/
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/* On some platforms, read from a system RNG, rather than use our own */
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/* RANDLIB_PRNG disables this and forces use of the PRNG (useful for test only?) */
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#ifndef RANDLIB_PRNG
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#ifdef __linux
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#define RANDOM_DEVICE "/dev/urandom"
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#endif
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#endif // RANDLIB_PRNG
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/* RAM usage - 16 bytes of state (or a FILE * pointer and underlying FILE, which
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* will include a buffer) */
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#ifdef RANDOM_DEVICE
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#include <stdio.h>
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static FILE *random_file;
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#else
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static uint64_t state[2];
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#endif
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#ifdef RANDLIB_PRNG
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void randLIB_reset(void)
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{
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state[0] = 0;
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state[1] = 0;
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}
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#endif
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#ifndef RANDOM_DEVICE
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static inline uint64_t rol(uint64_t n, int bits)
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{
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return (n << bits) | (n >> (64 - bits));
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}
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/* Lower-quality generator used only for initial seeding, if platform
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* isn't returning multiple seeds itself. Multiplies are rather heavy
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* for lower-end platforms, but this is initialisation only.
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*/
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static uint64_t splitmix64(uint64_t *seed)
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{
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uint64_t z = (*seed += UINT64_C(0x9E3779B97F4A7C15));
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z = (z ^ (z >> 30)) * UINT64_C(0xBF58476D1CE4E5B9);
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z = (z ^ (z >> 27)) * UINT64_C(0x94D049BB133111EB);
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return z ^ (z >> 31);
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}
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#endif // RANDOM_DEVICE
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void randLIB_seed_random(void)
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{
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#ifdef RANDOM_DEVICE
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if (!random_file) {
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random_file = fopen(RANDOM_DEVICE, "rb");
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}
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#else
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arm_random_module_init();
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/* We exclusive-OR with the current state, in case they make this call
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* multiple times,or in case someone has called randLIB_add_seed before
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* this. We don't want to potentially lose entropy.
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*/
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/* Spell out expressions so we get known ordering of 4 seed calls */
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uint64_t s = (uint64_t) arm_random_seed_get() << 32;
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state[0] ^= ( s | arm_random_seed_get());
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s = (uint64_t) arm_random_seed_get() << 32;
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state[1] ^= s | arm_random_seed_get();
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/* This check serves to both to stir the state if the platform is returning
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* constant seeding values, and to avoid the illegal all-zero state.
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*/
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if (state[0] == state[1]) {
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randLIB_add_seed(state[0]);
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}
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#endif // RANDOM_DEVICE
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}
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void randLIB_add_seed(uint64_t seed)
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{
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#ifndef RANDOM_DEVICE
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state[0] ^= splitmix64(&seed);
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state[1] ^= splitmix64(&seed);
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/* This is absolutely necessary, but I challenge you to add it to line coverage */
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if (state[1] == 0 && state[0] == 0) {
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state[0] = 1;
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}
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#endif
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}
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uint8_t randLIB_get_8bit(void)
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{
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uint64_t r = randLIB_get_64bit();
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return (uint8_t) (r >> 56);
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}
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uint16_t randLIB_get_16bit(void)
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{
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uint64_t r = randLIB_get_64bit();
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return (uint16_t) (r >> 48);
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}
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uint32_t randLIB_get_32bit(void)
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{
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uint64_t r = randLIB_get_64bit();
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return (uint32_t) (r >> 32);
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}
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uint64_t randLIB_get_64bit(void)
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{
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#ifdef RANDOM_DEVICE
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if (!random_file) {
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return 0;
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}
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uint64_t result;
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if (fread(&result, sizeof result, 1, random_file) != 1) {
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result = 0;
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}
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return result;
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#else
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const uint64_t s0 = state[0];
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uint64_t s1 = state[1];
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const uint64_t result = s0 + s1;
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s1 ^= s0;
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state[0] = rol(s0, 55) ^ s1 ^ (s1 << 14);
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state[1] = rol(s1, 36);
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return result;
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#endif
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}
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void *randLIB_get_n_bytes_random(void *ptr, uint8_t count)
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{
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uint8_t *data_ptr = ptr;
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uint64_t r = 0;
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for (uint_fast8_t i = 0; i < count; i++) {
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/* Take 8 bytes at a time */
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if (i % 8 == 0) {
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r = randLIB_get_64bit();
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} else {
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r >>= 8;
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}
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data_ptr[i] = (uint8_t) r;
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}
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return data_ptr;
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}
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uint16_t randLIB_get_random_in_range(uint16_t min, uint16_t max)
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{
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/* This special case is potentially common, particularly in this routine's
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* first user (Trickle), so worth catching immediately */
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if (min == max) {
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return min;
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}
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#if UINT_MAX >= 0xFFFFFFFF
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const unsigned int rand_max = 0xFFFFFFFFu; // will use rand32
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#else
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const unsigned int rand_max = 0xFFFFu; // will use rand16
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/* 16-bit arithmetic below fails in this extreme case; we can optimise it */
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if (max - min == 0xFFFF) {
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return randLIB_get_16bit();
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}
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#endif
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/* We get rand_max values from rand16 or 32() in the range [0..rand_max-1], and
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* need to divvy them up into the number of values we need. And reroll any
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* odd values off the end as we insist every value having equal chance.
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*
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* Using the range [0..rand_max-1] saves long division on the band
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* calculation - it means rand_max ends up always being rerolled.
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*
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* Eg, range(1,2), rand_max = 0xFFFF:
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* We have 2 bands of size 0x7FFF (0xFFFF/2).
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*
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* We roll: 0x0000..0x7FFE -> 1
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* 0x7FFF..0xFFFD -> 2
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* 0xFFFE..0xFFFF -> reroll
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* (calculating band size as 0x10000/2 would have avoided the reroll cases)
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*
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* Eg, range(1,3), rand_max = 0xFFFFFFFF:
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* We have 3 bands of size 0x55555555 (0xFFFFFFFF/3).
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*
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* We roll: 0x00000000..0x555555554 -> 1
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* 0x55555555..0xAAAAAAAA9 -> 2
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* 0xAAAAAAAA..0xFFFFFFFFE -> 3
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* 0xFFFFFFFF -> reroll
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*
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* (Bias problem clearly pretty insignificant there, but gets worse as
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* range increases).
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*/
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const unsigned int values_needed = max + 1 - min;
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/* Avoid the need for long division, at the expense of fractionally
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* increasing reroll chance. */
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const unsigned int band_size = rand_max / values_needed;
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const unsigned int top_of_bands = band_size * values_needed;
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unsigned int result;
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do {
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#if UINT_MAX > 0xFFFF
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result = randLIB_get_32bit();
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#else
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result = randLIB_get_16bit();
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#endif
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} while (result >= top_of_bands);
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return min + (uint16_t)(result / band_size);
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}
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uint32_t randLIB_randomise_base(uint32_t base, uint16_t min_factor, uint16_t max_factor)
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{
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uint16_t random_factor = randLIB_get_random_in_range(min_factor, max_factor);
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/* 32x16-bit long multiplication, to get 48-bit result */
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uint32_t hi = (base >> 16) * random_factor;
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uint32_t lo = (base & 0xFFFF) * random_factor;
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/* Add halves, and take top 32 bits of 48-bit result */
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uint32_t res = hi + (lo >> 16);
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/* Randomisation factor is *2^15, so need to shift up 1 more bit, avoiding overflow */
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if (res & 0x80000000) {
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res = 0xFFFFFFFF;
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} else {
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res = (res << 1) | ((lo >> 15) & 1);
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}
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return res;
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}
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