/* TCPServer * Copyright (c) 2015 ARM Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef TCPSERVER_H #define TCPSERVER_H #include "Socket.h" #include "TCPSocket.h" #include "NetworkStack.h" /** TCP socket server */ class TCPServer : public Socket { public: /** Create an uninitialized socket * * Must call open to initialize the socket on a network stack. */ TCPServer(); /** Create a socket on a network stack * * Creates and opens a socket on the specified network stack. * * @param iface Network stack as target for socket */ TCPServer(NetworkStack *iface); /** Opens a socket * * Creates a network socket on the specified network stack. * Not needed if stack is passed to the socket's constructor. * * @param iface Network stack as target for socket * @return 0 on success, negative error code on failure */ virtual int open(NetworkStack *iface); /** Listen for connections on a TCP socket * * Marks the socket as a passive socket that can be used to accept * incoming connections. * * @param backlog Number of pending connections that can be queued * simultaneously, defaults to 1 * @return 0 on success, negative error code on failure */ int listen(int backlog = 1); /** Accepts a connection on a TCP socket * * The server socket must be bound and set to listen for connections. * On a new connection, creates a network socket using the specified * socket instance. * * By default, accept blocks until data is sent. If socket is set to * non-blocking or times out, NSAPI_ERROR_WOULD_BLOCK is returned * immediately. * * @param socket TCPSocket instance that will handle the incoming connection. * @return 0 on success, negative error code on failure */ int accept(TCPSocket *connection); }; #endif