/* * Copyright (c) 2018-2019, Arm Limited and affiliates. * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef USBMOUSEKEYBOARD_H #define USBMOUSEKEYBOARD_H #define REPORT_ID_KEYBOARD 1 #define REPORT_ID_MOUSE 2 #define REPORT_ID_VOLUME 3 #include "USBMouse.h" #include "USBKeyboard.h" #include "platform/Stream.h" #include "USBHID.h" #include "PlatformMutex.h" /** * \defgroup drivers_USBMouseKeyboard USBMouseKeyboard class * \ingroup drivers-public-api-usb * @{ */ /** * USBMouseKeyboard example * @code * * #include "mbed.h" * #include "USBMouseKeyboard.h" * * USBMouseKeyboard key_mouse; * * int main(void) * { * while(1) * { * key_mouse.move(20, 0); * key_mouse.printf("Hello From MBED\r\n"); * wait(1); * } * } * @endcode * * * @code * * #include "mbed.h" * #include "USBMouseKeyboard.h" * * USBMouseKeyboard key_mouse(ABS_MOUSE); * * int main(void) * { * while(1) * { * key_mouse.move(X_MAX_ABS/2, Y_MAX_ABS/2); * key_mouse.printf("Hello from MBED\r\n"); * wait(1); * } * } * @endcode * * @note Synchronization level: Thread safe */ class USBMouseKeyboard: public USBHID, public mbed::Stream { public: /** * Basic constructor * * Construct this object optionally connecting and blocking until it is ready. * * @note Do not use this constructor in derived classes. * * @param connect_blocking true to perform a blocking connect, false to start in a disconnected state * @param mouse_type Mouse type: ABS_MOUSE (absolute mouse) or REL_MOUSE (relative mouse) (default: REL_MOUSE) * @param vendor_id Your vendor_id (default: 0x1234) * @param product_id Your product_id (default: 0x0001) * @param product_release Your preoduct_release (default: 0x0001) * */ USBMouseKeyboard(bool connect_blocking = true, MOUSE_TYPE mouse_type = REL_MOUSE, uint16_t vendor_id = 0x0021, uint16_t product_id = 0x0011, uint16_t product_release = 0x0001); /** * Fully featured constructor * * Construct this object with the supplied USBPhy and parameters. The user * this object is responsible for calling connect() or init(). * * @note Derived classes must use this constructor and call init() or * connect() themselves. Derived classes should also call deinit() in * their destructor. This ensures that no interrupts can occur when the * object is partially constructed or destroyed. * * @param phy USB phy to use * @param mouse_type Mouse type: ABS_MOUSE (absolute mouse) or REL_MOUSE (relative mouse) (default: REL_MOUSE) * @param vendor_id Your vendor_id (default: 0x1234) * @param product_id Your product_id (default: 0x0001) * @param product_release Your preoduct_release (default: 0x0001) * */ USBMouseKeyboard(USBPhy *phy, MOUSE_TYPE mouse_type = REL_MOUSE, uint16_t vendor_id = 0x0021, uint16_t product_id = 0x0011, uint16_t product_release = 0x0001); /** * Destroy this object * * Any classes which inherit from this class must call deinit * before this destructor runs. */ virtual ~USBMouseKeyboard(); /** * Write a state of the mouse * * @param x x-axis position * @param y y-axis position * @param buttons buttons state (first bit represents MOUSE_LEFT, second bit MOUSE_RIGHT and third bit MOUSE_MIDDLE) * @param z wheel state (>0 to scroll down, <0 to scroll up) * @returns true if there is no error, false otherwise */ bool update(int16_t x, int16_t y, uint8_t buttons, int8_t z); /** * Move the cursor to (x, y) * * @param x x-axis position * @param y y-axis position * @returns true if there is no error, false otherwise */ bool move(int16_t x, int16_t y); /** * Press one or several buttons * * @param button button state (ex: press(MOUSE_LEFT)) * @returns true if there is no error, false otherwise */ bool press(uint8_t button); /** * Release one or several buttons * * @param button button state (ex: release(MOUSE_LEFT)) * @returns true if there is no error, false otherwise */ bool release(uint8_t button); /** * Double click (MOUSE_LEFT) * * @returns true if there is no error, false otherwise */ bool doubleClick(); /** * Click * * @param button state of the buttons ( ex: clic(MOUSE_LEFT)) * @returns true if there is no error, false otherwise */ bool click(uint8_t button); /** * Scrolling * * @param z value of the wheel (>0 to go down, <0 to go up) * @returns true if there is no error, false otherwise */ bool scroll(int8_t z); /** * To send a character defined by a modifier(CTRL, SHIFT, ALT) and the key * * @code * //To send CTRL + s (save) * keyboard.keyCode('s', KEY_CTRL); * @endcode * * @param modifier bit 0: KEY_CTRL, bit 1: KEY_SHIFT, bit 2: KEY_ALT (default: 0) * @param key character to send * @returns true if there is no error, false otherwise */ bool key_code(uint8_t key, uint8_t modifier = 0); /** * Send a character * * @param c character to be sent * @returns true if there is no error, false otherwise */ virtual int _putc(int c); /** * Control media keys * * @param key media key pressed (KEY_NEXT_TRACK, KEY_PREVIOUS_TRACK, KEY_STOP, KEY_PLAY_PAUSE, KEY_MUTE, KEY_VOLUME_UP, KEY_VOLUME_DOWN) * @returns true if there is no error, false otherwise */ bool media_control(MEDIA_KEY key); /** * Read status of lock keys. Useful to switch-on/off LEDs according to key pressed. Only the first three bits of the result is important: * - First bit: NUM_LOCK * - Second bit: CAPS_LOCK * - Third bit: SCROLL_LOCK * * @returns status of lock keys */ uint8_t lock_status(); /* * To define the report descriptor. Warning: this method has to store the length of the report descriptor in reportLength. * * @returns pointer to the report descriptor */ virtual const uint8_t *report_desc(); /* * Called when a data is received on the OUT endpoint. Useful to switch on LED of LOCK keys * * @returns if handle by subclass, return true */ virtual void report_rx(); private: MOUSE_TYPE _mouse_type; uint8_t _button; uint8_t _lock_status; PlatformMutex _mutex; bool _mouse_send(int8_t x, int8_t y, uint8_t buttons, int8_t z); //dummy otherwise it doesn't compile (we must define all methods of an abstract class) virtual int _getc(); }; /** @}*/ #endif