/** ****************************************************************************** * @file random_map.h * @brief Randomizer hw module register map * @internal * @author ON Semiconductor * $Rev: 3283 $ * $Date: 2015-02-26 18:52:22 +0530 (Thu, 26 Feb 2015) $ ****************************************************************************** * Copyright 2016 Semiconductor Components Industries LLC (d/b/a “ON Semiconductor”). * All rights reserved. This software and/or documentation is licensed by ON Semiconductor * under limited terms and conditions. The terms and conditions pertaining to the software * and/or documentation are available at http://www.onsemi.com/site/pdf/ONSEMI_T&C.pdf * (“ON Semiconductor Standard Terms and Conditions of Sale, Section 8 Software”) and * if applicable the software license agreement. Do not use this software and/or * documentation unless you have carefully read and you agree to the limited terms and * conditions. By using this software and/or documentation, you agree to the limited * terms and conditions. * * THIS SOFTWARE IS PROVIDED "AS IS". NO WARRANTIES, WHETHER EXPRESS, IMPLIED * OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE APPLY TO THIS SOFTWARE. * ON SEMICONDUCTOR SHALL NOT, IN ANY CIRCUMSTANCES, BE LIABLE FOR SPECIAL, * INCIDENTAL, OR CONSEQUENTIAL DAMAGES, FOR ANY REASON WHATSOEVER. * @endinternal * * @ingroup random * * @details */ #ifndef RANDOM_MAP_H_ #define RANDOM_MAP_H_ /************************************************************************************************* * * * Header files * * * *************************************************************************************************/ #include "architecture.h" /************************************************************************************************** * * * Type definitions * * * **************************************************************************************************/ /** Random Number Generator Control HW Structure Overlay */ typedef struct { __IO uint32_t WR_SEED_RD_RAND; /* Seed set & random read reg - 0x40011000 */ union { struct { __IO uint32_t MODE :1; /**