/* * Copyright (c) 2018, Arm Limited and affiliates. * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _CELLULAR_STATEMACHINE_H_ #define _CELLULAR_STATEMACHINE_H_ #include "EventQueue.h" #include "CellularNetwork.h" #include "CellularCommon.h" #include "PlatformMutex.h" namespace rtos { class Thread; } namespace mbed { class CellularPower; class CellularSIM; class CellularDevice; const int RETRY_ARRAY_SIZE = 10; /** CellularStateMachine class * * Finite State Machine for attaching to cellular network. Used by CellularDevice. */ class CellularStateMachine { private: // friend of CellularDevice so that it's the only way to close/delete this class. friend class CellularDevice; friend class AT_CellularDevice; /** Constructor * * @param device reference to CellularDevice * @param queue reference to queue used in state transitions */ CellularStateMachine(CellularDevice &device, events::EventQueue &queue); ~CellularStateMachine(); /** Cellular connection states */ enum CellularState { STATE_INIT = 0, STATE_POWER_ON, STATE_DEVICE_READY, STATE_SIM_PIN, STATE_REGISTERING_NETWORK, STATE_MANUAL_REGISTERING_NETWORK, STATE_ATTACHING_NETWORK, STATE_MAX_FSM_STATE }; /** Register cellular specific for status changes * * The specified status callback function will be called on device status changes. * The parameters on the callback are the event type and event-type dependent reason parameter. * * @param status_cb The callback for status changes */ void set_cellular_callback(mbed::Callback status_cb); /** Start event queue dispatching * @return see nsapi_error_t, 0 on success */ nsapi_error_t start_dispatch(); /** Stop event queue dispatching and close cellular interfaces. */ void stop(); /** Runs state machine to connected state unless callback method set with set_state_callback return false to stop. * * @return see nsapi_error_t, 0 on success */ nsapi_error_t run_to_state(CellularState state); /** Set cellular device SIM PIN code * @param sim_pin PIN code */ void set_sim_pin(const char *sim_pin); /** Sets the timeout array for network rejects. After reject next item is tried and after all items are waited and * still fails then current network event will fail. * * @param timeout timeout array using seconds * @param array_len length of the array */ void set_retry_timeout_array(uint16_t timeout[], int array_len); /** Sets the operator plmn which is used when registering to a network specified by plmn. If plmn is not set then automatic * registering is used when registering to a cellular network. Does not start any operations. * * @param plmn operator in numeric format. See more from 3GPP TS 27.007 chapter 7.3. */ void set_plmn(const char *plmn); /** returns readable format of the given state. Used for printing states while debugging. * * @param state state which is returned in string format * @return string format of the given state */ const char *get_state_string(CellularState state) const; /** Get the current status of the state machine. Thread safe. * * @param current_state * @param target_state * @return true if state machine is running, false is not * */ bool get_current_status(CellularStateMachine::CellularState ¤t_state, CellularStateMachine::CellularState &target_state); /** CellularDevice updates about network events and cellular events * * @param ev Event type * @param ptr Event type specific data */ void cellular_event_changed(nsapi_event_t ev, intptr_t ptr); /** Reset the state machine to init state. After reset state machine can be used again to run to wanted state. */ void reset(); private: bool power_on(); bool open_sim(); bool get_network_registration(CellularNetwork::RegistrationType type, CellularNetwork::RegistrationStatus &status, bool &is_registered); bool is_registered(); bool device_ready(); // state functions to keep state machine simple void state_init(); void state_power_on(); void state_device_ready(); void state_sim_pin(); void state_registering(); void state_manual_registering_network(); void state_attaching(); void enter_to_state(CellularState state); void retry_state_or_fail(); void continue_from_state(CellularState state); bool is_registered_to_plmn(); void report_failure(const char *msg); void event(); void ready_urc_cb(); void pre_event(CellularState state); CellularDevice &_cellularDevice; CellularState _state; CellularState _next_state; CellularState _target_state; Callback _event_status_cb; CellularNetwork *_network; CellularPower *_power; CellularSIM *_sim; events::EventQueue &_queue; rtos::Thread *_queue_thread; const char *_sim_pin; int _retry_count; int _start_time; int _event_timeout; uint16_t _retry_timeout_array[RETRY_ARRAY_SIZE]; int _retry_array_length; int _event_id; const char *_plmn; bool _command_success; bool _plmn_network_found; bool _is_retry; cell_callback_data_t _cb_data; nsapi_event_t _current_event; bool _active_context; // Is there any active context? PlatformMutex _mutex; }; } // namespace #endif /* _CELLULAR_STATEMACHINE_H_ */