/* * Copyright (c) 2017, Arm Limited and affiliates. * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "UBLOX_PPP.h" #include "UBLOX_PPP_CellularNetwork.h" #include "UBLOX_PPP_CellularPower.h" using namespace mbed; using namespace events; UBLOX_PPP::UBLOX_PPP(EventQueue &queue) : AT_CellularDevice(queue) { } UBLOX_PPP::~UBLOX_PPP() { } CellularNetwork *UBLOX_PPP::open_network(FileHandle *fh) { if (!_network) { ATHandler *atHandler = get_at_handler(fh); if (atHandler) { _network = new UBLOX_PPP_CellularNetwork(*atHandler); if (!_network) { release_at_handler(atHandler); } } } return _network; } CellularPower *UBLOX_PPP::open_power(FileHandle *fh) { if (!_power) { ATHandler *atHandler = get_at_handler(fh); if (atHandler) { _power = new UBLOX_PPP_CellularPower(*get_at_handler(fh)); if (!_power) { release_at_handler(atHandler); } } } return _power; }