-Check pointer before writing to it. It allows application to ask
only some of the stagger values.
-Change type of data_amount in get_stagger_estimate_to_address to be
uint16_t.
Add getsockopt options NSAPI_LATENCY and NSAPI_STAGGER to read
network specific timing constraints from socket.
-NS_LATENCY returns estimated latency to given address.
-NSAPI_STAGGER returns estimated initial delay that application
should wait before transmitting data to network.
Application can use the new options to avoid network congestion by
adjusting transmission delays and retry timeouts.
Reimplement atomic code in inline assembly. This can improve
optimisation, and avoids potential architectural problems with using
LDREX/STREX intrinsics.
API further extended:
* Bitwise operations (fetch_and/fetch_or/fetch_xor)
* fetch_add and fetch_sub (like incr/decr, but returning old value -
aligning with C++11)
* compare_exchange_weak
* Explicit memory order specification
* Basic freestanding template overloads for C++
This gives our existing C implementation essentially all the functionality
needed by C++11.
An actual Atomic<T> template based upon these C functions could follow.
Based on valgrind reports running on unit tests following changes were introduced:
* TLSSocketWrapper frees allocated cert buffer in case of errors from mbedtls,
* nsapi_addr has a mem_init() function, initializing all of its memory during construction.
Added Multihoming feature to LWIP (ability to use more than one network interfaces) for increasing networking reliability.
This involves:
LWIP interface
LWIP IP routing
DNS storage
Sockets (bind to interface name possibility)
possibility to add non default network interface
cellular middleware modifications if cellular connection is used
This is equivalent of POSIX getpeername() function. It allows to
get remote address associated with the socket.
For example:
socket *s = server.accept();
SocketAddress remote;
s->getpeername(&remote);
Private constructor called in TCPSocket accept, when creating a new Socket.
Close() method calls moved "up" to InternetSocket.
InternetSocket::close() returns proper error code when no socket available.
Add TcpSocket::accept icetea tests.
Deleting sockets moved to teardown.
When socket created using accept() is closed by calling the close()
method, "delete this" is executed which triggers the destructor call
on TCPSocket which in turn calls close() once again. Because _stack
is already 0 this results in a hard-fault.
Add a check that skips the rest of the close() method is the _stack
is already 0.
[Warning] InternetSocket.h@237,10: 'InternetSocket::_factory_allocated' will be initialized after [-Wreorder]
[Warning] InternetSocket.h@236,23: 'volatile unsigned int InternetSocket::_pending' [-Wreorder]
[Warning] InternetSocket.cpp@22,1: when initialized here [-Wreorder]
* Move IP Socket stuff to InternetSocket class which is inherited by TCP/UDP
* Implement sendto() and recvfrom() on TCP socket
* Implement connect() call on UDP
* Implement send() and recv() calls on UDP socket