Revisited documentation for NetworkInterface specific methods

pull/2216/head^2
Christopher Haster 2016-04-19 15:47:36 -05:00
parent d84f4be6ed
commit b9d9842846
1 changed files with 173 additions and 89 deletions

View File

@ -21,7 +21,11 @@
#include "SocketAddress.h"
/** Enum of standardized error codes
/** Enum of standardized error codes
*
* Valid error codes have negative values and may
* be returned by any network operation.
*
* @enum nsapi_error_t
*/
enum nsapi_error_t {
@ -38,6 +42,10 @@ enum nsapi_error_t {
};
/** Enum of socket protocols
*
* The socket protocol specifies a particular protocol to
* be used with a newly created socket.
*
* @enum protocol_t
*/
enum nsapi_protocol_t {
@ -55,8 +63,11 @@ enum nsapi_protocol_t {
/** NetworkInterface class
* Common interface that is shared between all hardware that
* can connect to a network over IP.
*
* Common interface that is shared between hardware that
* can connect to a network over IP. By implementing the
* NetworkInterface, a network stack can be used as a target
* for instantiating network sockets.
*/
class NetworkInterface
{
@ -64,44 +75,54 @@ public:
virtual ~NetworkInterface() {};
/** Get the internally stored IP address
*
* @return IP address of the interface or null if not yet connected
*/
virtual const char *get_ip_address() = 0;
/** Get the internally stored MAC address
*
* @return MAC address of the interface
*/
virtual const char *get_mac_address() = 0;
/** Get the current status of the interface
* @return true if connected
*/
virtual bool is_connected() {
return get_ip_address() != NULL;
}
/** Looks up the specified host's IP address
/** Translates a host name to an IP address
*
* The host name may be either a domain name or an IP address.
* If no stack-specific DNS resolution is provided, the host name
* will be resolve using a UDP socket on the stack.
*
* @param address Destination for the host SocketAddress
* @param name Hostname to lookup
* @return 0 on success, negative on failure
* @param host Host name to lookup
* @return 0 on success, negative error code on failure
*/
virtual int gethostbyname(SocketAddress *address, const char *name);
virtual int gethostbyname(SocketAddress *address, const char *host);
/* Set stack options
* @param level Option level
* @param optname Option identifier
/* Set stack-specific stack options
*
* The setstackopt allow an application to pass stack-specific hints
* to the underlying stack. For unsupported options,
* NSAPI_ERROR_UNSUPPORTED is returned and the stack is unmodified.
*
* @param level Stack-specific protocol level
* @param optname Stack-specific option identifier
* @param optval Option value
* @param optlen Length of the option value
* @return 0 on success, negative on failure
* @return 0 on success, negative error code on failure
*/
virtual int setstackopt(int level, int optname, const void *optval, unsigned optlen);
/* Get stack options
* @param level Option level
* @param optname Option identifier
* @param optval Buffer where to write option value
/* Get stack-specific stack options
*
* The getstackopt allow an application to retrieve stack-specific hints
* from the underlying stack. For unsupported options,
* NSAPI_ERROR_UNSUPPORTED is returned and optval is unmodified.
*
* @param level Stack-specific protocol level
* @param optname Stack-specific option identifier
* @param optval Destination for option value
* @param optlen Length of the option value
* @return 0 on success, negative on failure
* @return 0 on success, negative error code on failure
*/
virtual int getstackopt(int level, int optname, void *optval, unsigned *optlen);
@ -111,127 +132,190 @@ protected:
friend class TCPSocket;
friend class TCPServer;
/** Open a socket
* @param handle Handle in which to store new socket
* @param proto Type of socket to open, NSAPI_TCP or NSAPI_UDP
* @return 0 on success, negative on failure
/** Opens a socket
*
* Creates a socket for communication and stores it in the specified
* handle. The handle must be passed to following calls on the socket.
*
* A stack may have a finite number of sockets, in this case
* NSAPI_ERROR_NO_SOCKET is returned if no socket is available.
*
* @param handle Destination for the handle to a newly created socket
* @param proto Protocol of socket to open, NSAPI_TCP or NSAPI_UDP
* @return 0 on success, negative error code on failure
*/
virtual int socket_open(void **handle, nsapi_protocol_t proto) = 0;
/** Close the socket
*
* Closes any open connection and deallocates any memory associated with
* the socket.
*
* @param handle Socket handle
* @return 0 on success, negative on failure
* @note On failure, any memory associated with the socket must still
* be cleaned up
* @return 0 on success, negative error code on failure
*/
virtual int socket_close(void *handle) = 0;
/** Bind a server socket to a specific port
/** Bind a specific address to a socket
*
* Binding a socket specifies the address and port on which to recieve
* data. If the IP address is zeroed, only the port is bound.
*
* @param handle Socket handle
* @param address Local address to listen for incoming connections on
* @return 0 on success, negative on failure.
* @param address Local address to bind
* @return 0 on success, negative error code on failure.
*/
virtual int socket_bind(void *handle, const SocketAddress &address) = 0;
/** Start listening for incoming connections
/** Listen for connections on a TCP socket
*
* Marks the socket as a passive socket that can be used to accept
* incoming connections.
*
* @param handle Socket handle
* @param backlog Number of pending connections that can be queued up at any
* one time [Default: 1]
* @return 0 on success, negative on failure
* @param backlog Number of pending connections that can be queued
* simultaneously, defaults to 1
* @return 0 on success, negative error code on failure
*/
virtual int socket_listen(void *handle, int backlog) = 0;
/** Connects this TCP socket to the server
/** Connects TCP socket to a remote host
*
* Initiates a connection to a remote server specified by the
* indicated address.
*
* @param handle Socket handle
* @param address SocketAddress to connect to
* @return 0 on success, negative on failure
* @param address The SocketAddress of the remote host
* @return 0 on success, negative error code on failure
*/
virtual int socket_connect(void *handle, const SocketAddress &address) = 0;
/** Check if the socket is connected
* @param handle Socket handle
* @return true if connected, false otherwise
*/
virtual bool socket_is_connected(void *handle) = 0;
/** Accept a new connection.
* @param handle Handle in which to store new socket
/** Accepts a connection on a TCP socket
*
* The server socket must be bound and set to listen for connections.
* On a new connection, creates a socket stores it in the specified
* handle. The handle must be passed to following calls on the socket.
*
* A stack may have a finite number of sockets, in this case
* NSAPI_ERROR_NO_SOCKET is returned if no socket is available.
*
* This call is non-blocking. If accept would block,
* NSAPI_ERROR_WOULD_BLOCK is returned immediately.
*
* @param handle Destination for a handle to the newly created sockey
* @param server Socket handle to server to accept from
* @return 0 on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
* @return 0 on success, negative error code on failure
*/
virtual int socket_accept(void **handle, void *server) = 0;
/** Send data to the remote host
/** Send data over a TCP socket
*
* The socket must be connected to a remote host. Returns the number of
* bytes sent from the buffer.
*
* This call is non-blocking. If send would block,
* NSAPI_ERROR_WOULD_BLOCK is returned immediately.
*
* @param handle Socket handle
* @param data The buffer to send to the host
* @param size The length of the buffer to send
* @return Number of written bytes on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
* @param data Buffer of data to send to the host
* @param size Size of the buffer in bytes
* @return Number of sent bytes on success, negative error
* code on failure
*/
virtual int socket_send(void *handle, const void *data, unsigned size) = 0;
/** Receive data from the remote host
/** Receive data over a TCP socket
*
* The socket must be connected to a remote host. Returns the number of
* bytes received into the buffer.
*
* This call is non-blocking. If recv would block,
* NSAPI_ERROR_WOULD_BLOCK is returned immediately.
*
* @param handle Socket handle
* @param data The buffer in which to store the data received from the host
* @param size The maximum length of the buffer
* @return Number of received bytes on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
* @param data Destination buffer for data received from the host
* @param size Size of the buffer in bytes
* @return Number of received bytes on success, negative error
* code on failure
*/
virtual int socket_recv(void *handle, void *data, unsigned size) = 0;
/** Send a packet to a remote endpoint
/** Send a packet over a UDP socket
*
* Sends data to the specified address. Returns the number of bytes
* sent from the buffer.
*
* This call is non-blocking. If sendto would block,
* NSAPI_ERROR_WOULD_BLOCK is returned immediately.
*
* @param handle Socket handle
* @param address The remote SocketAddress
* @param data The packet to be sent
* @param size The length of the packet to be sent
* @return the number of written bytes on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
* @param address The SocketAddress of the remote host
* @param data Buffer of data to send to the host
* @param size Size of the buffer in bytes
* @return Number of sent bytes on success, negative error
* code on failure
*/
virtual int socket_sendto(void *handle, const SocketAddress &address, const void *data, unsigned size) = 0;
/** Receive a packet from a remote endpoint
/** Receive a packet over a UDP socket
*
* Receives data and stores the source address in address if address
* is not NULL. Returns the number of bytes received into the buffer.
*
* This call is non-blocking. If recvfrom would block,
* NSAPI_ERROR_WOULD_BLOCK is returned immediately.
*
* @param handle Socket handle
* @param address Destination for the remote SocketAddress or null
* @param buffer The buffer for storing the incoming packet data
* If a packet is too long to fit in the supplied buffer,
* excess bytes are discarded
* @param size The length of the buffer
* @return the number of received bytes on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
* @param address Destination for the source address or NULL
* @param data Destination buffer for data received from the host
* @param size Size of the buffer in bytes
* @return Number of received bytes on success, negative error
* code on failure
*/
virtual int socket_recvfrom(void *handle, SocketAddress *address, void *buffer, unsigned size) = 0;
/** Register a callback on state change of the socket
*
* The specified callback will be called on state changes such as when
* the socket can recv/send/accept successfully and on when an error
* occurs. The callback may also be called spuriously without reason.
*
* The callback may be called in an interrupt context and should not
* perform expensive operations such as recv/send calls.
*
* @param handle Socket handle
* @param callback Function to call on state change
* @param data Argument to pass to callback
* @note Callback may be called in an interrupt context.
*/
virtual void socket_attach(void *handle, void (*callback)(void *), void *data) = 0;
/* Set socket options
/* Set stack-specific socked options
*
* The setsockopt allow an application to pass stack-specific hints
* to the underlying stack. For unsupported options,
* NSAPI_ERROR_UNSUPPORTED is returned and the socket is unmodified.
*
* @param handle Socket handle
* @param level Option level
* @param optname Option identifier
* @param level Stack-specific protocol level
* @param optname Stack-specific option identifier
* @param optval Option value
* @param optlen Length of the option value
* @return 0 on success, negative on failure
* @return 0 on success, negative error code on failure
*/
virtual int setsockopt(void *handle, int level, int optname, const void *optval, unsigned optlen);
/* Get socket options
/* Get stack-specific socket options
*
* The getstackopt allow an application to retrieve stack-specific hints
* from the underlying stack. For unsupported options,
* NSAPI_ERROR_UNSUPPORTED is returned and optval is unmodified.
*
* @param handle Socket handle
* @param level Option level
* @param optname Option identifier
* @param optval Buffer where to write option value
* @param level Stack-specific protocol level
* @param optname Stack-specific option identifier
* @param optval Destination for option value
* @param optlen Length of the option value
* @return 0 on success, negative on failure
* @return 0 on success, negative error code on failure
*/
virtual int getsockopt(void *handle, int level, int optname, void *optval, unsigned *optlen);
};