mirror of https://github.com/ARMmbed/mbed-os.git
Revisited documentation for NetworkInterface specific methods
parent
d84f4be6ed
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b9d9842846
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@ -21,7 +21,11 @@
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#include "SocketAddress.h"
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/** Enum of standardized error codes
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/** Enum of standardized error codes
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*
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* Valid error codes have negative values and may
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* be returned by any network operation.
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*
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* @enum nsapi_error_t
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*/
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enum nsapi_error_t {
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@ -38,6 +42,10 @@ enum nsapi_error_t {
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};
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/** Enum of socket protocols
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*
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* The socket protocol specifies a particular protocol to
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* be used with a newly created socket.
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*
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* @enum protocol_t
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*/
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enum nsapi_protocol_t {
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@ -55,8 +63,11 @@ enum nsapi_protocol_t {
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/** NetworkInterface class
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* Common interface that is shared between all hardware that
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* can connect to a network over IP.
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*
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* Common interface that is shared between hardware that
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* can connect to a network over IP. By implementing the
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* NetworkInterface, a network stack can be used as a target
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* for instantiating network sockets.
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*/
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class NetworkInterface
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{
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@ -64,44 +75,54 @@ public:
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virtual ~NetworkInterface() {};
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/** Get the internally stored IP address
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*
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* @return IP address of the interface or null if not yet connected
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*/
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virtual const char *get_ip_address() = 0;
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/** Get the internally stored MAC address
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*
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* @return MAC address of the interface
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*/
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virtual const char *get_mac_address() = 0;
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/** Get the current status of the interface
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* @return true if connected
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*/
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virtual bool is_connected() {
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return get_ip_address() != NULL;
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}
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/** Looks up the specified host's IP address
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/** Translates a host name to an IP address
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*
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* The host name may be either a domain name or an IP address.
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* If no stack-specific DNS resolution is provided, the host name
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* will be resolve using a UDP socket on the stack.
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*
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* @param address Destination for the host SocketAddress
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* @param name Hostname to lookup
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* @return 0 on success, negative on failure
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* @param host Host name to lookup
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* @return 0 on success, negative error code on failure
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*/
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virtual int gethostbyname(SocketAddress *address, const char *name);
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virtual int gethostbyname(SocketAddress *address, const char *host);
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/* Set stack options
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* @param level Option level
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* @param optname Option identifier
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/* Set stack-specific stack options
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*
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* The setstackopt allow an application to pass stack-specific hints
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* to the underlying stack. For unsupported options,
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* NSAPI_ERROR_UNSUPPORTED is returned and the stack is unmodified.
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*
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* @param level Stack-specific protocol level
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* @param optname Stack-specific option identifier
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* @param optval Option value
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* @param optlen Length of the option value
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* @return 0 on success, negative on failure
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* @return 0 on success, negative error code on failure
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*/
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virtual int setstackopt(int level, int optname, const void *optval, unsigned optlen);
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/* Get stack options
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* @param level Option level
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* @param optname Option identifier
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* @param optval Buffer where to write option value
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/* Get stack-specific stack options
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*
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* The getstackopt allow an application to retrieve stack-specific hints
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* from the underlying stack. For unsupported options,
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* NSAPI_ERROR_UNSUPPORTED is returned and optval is unmodified.
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*
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* @param level Stack-specific protocol level
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* @param optname Stack-specific option identifier
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* @param optval Destination for option value
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* @param optlen Length of the option value
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* @return 0 on success, negative on failure
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* @return 0 on success, negative error code on failure
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*/
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virtual int getstackopt(int level, int optname, void *optval, unsigned *optlen);
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@ -111,127 +132,190 @@ protected:
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friend class TCPSocket;
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friend class TCPServer;
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/** Open a socket
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* @param handle Handle in which to store new socket
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* @param proto Type of socket to open, NSAPI_TCP or NSAPI_UDP
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* @return 0 on success, negative on failure
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/** Opens a socket
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*
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* Creates a socket for communication and stores it in the specified
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* handle. The handle must be passed to following calls on the socket.
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*
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* A stack may have a finite number of sockets, in this case
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* NSAPI_ERROR_NO_SOCKET is returned if no socket is available.
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*
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* @param handle Destination for the handle to a newly created socket
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* @param proto Protocol of socket to open, NSAPI_TCP or NSAPI_UDP
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* @return 0 on success, negative error code on failure
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*/
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virtual int socket_open(void **handle, nsapi_protocol_t proto) = 0;
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/** Close the socket
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*
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* Closes any open connection and deallocates any memory associated with
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* the socket.
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*
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* @param handle Socket handle
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* @return 0 on success, negative on failure
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* @note On failure, any memory associated with the socket must still
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* be cleaned up
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* @return 0 on success, negative error code on failure
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*/
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virtual int socket_close(void *handle) = 0;
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/** Bind a server socket to a specific port
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/** Bind a specific address to a socket
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*
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* Binding a socket specifies the address and port on which to recieve
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* data. If the IP address is zeroed, only the port is bound.
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*
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* @param handle Socket handle
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* @param address Local address to listen for incoming connections on
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* @return 0 on success, negative on failure.
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* @param address Local address to bind
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* @return 0 on success, negative error code on failure.
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*/
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virtual int socket_bind(void *handle, const SocketAddress &address) = 0;
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/** Start listening for incoming connections
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/** Listen for connections on a TCP socket
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*
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* Marks the socket as a passive socket that can be used to accept
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* incoming connections.
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*
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* @param handle Socket handle
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* @param backlog Number of pending connections that can be queued up at any
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* one time [Default: 1]
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* @return 0 on success, negative on failure
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* @param backlog Number of pending connections that can be queued
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* simultaneously, defaults to 1
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* @return 0 on success, negative error code on failure
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*/
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virtual int socket_listen(void *handle, int backlog) = 0;
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/** Connects this TCP socket to the server
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/** Connects TCP socket to a remote host
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*
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* Initiates a connection to a remote server specified by the
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* indicated address.
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*
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* @param handle Socket handle
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* @param address SocketAddress to connect to
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* @return 0 on success, negative on failure
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* @param address The SocketAddress of the remote host
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* @return 0 on success, negative error code on failure
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*/
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virtual int socket_connect(void *handle, const SocketAddress &address) = 0;
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/** Check if the socket is connected
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* @param handle Socket handle
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* @return true if connected, false otherwise
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*/
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virtual bool socket_is_connected(void *handle) = 0;
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/** Accept a new connection.
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* @param handle Handle in which to store new socket
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/** Accepts a connection on a TCP socket
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*
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* The server socket must be bound and set to listen for connections.
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* On a new connection, creates a socket stores it in the specified
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* handle. The handle must be passed to following calls on the socket.
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*
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* A stack may have a finite number of sockets, in this case
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* NSAPI_ERROR_NO_SOCKET is returned if no socket is available.
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*
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* This call is non-blocking. If accept would block,
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* NSAPI_ERROR_WOULD_BLOCK is returned immediately.
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*
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* @param handle Destination for a handle to the newly created sockey
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* @param server Socket handle to server to accept from
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* @return 0 on success, negative on failure
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* @note This call is not-blocking, if this call would block, must
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* immediately return NSAPI_ERROR_WOULD_WAIT
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* @return 0 on success, negative error code on failure
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*/
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virtual int socket_accept(void **handle, void *server) = 0;
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/** Send data to the remote host
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/** Send data over a TCP socket
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*
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* The socket must be connected to a remote host. Returns the number of
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* bytes sent from the buffer.
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*
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* This call is non-blocking. If send would block,
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* NSAPI_ERROR_WOULD_BLOCK is returned immediately.
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*
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* @param handle Socket handle
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* @param data The buffer to send to the host
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* @param size The length of the buffer to send
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* @return Number of written bytes on success, negative on failure
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* @note This call is not-blocking, if this call would block, must
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* immediately return NSAPI_ERROR_WOULD_WAIT
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* @param data Buffer of data to send to the host
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* @param size Size of the buffer in bytes
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* @return Number of sent bytes on success, negative error
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* code on failure
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*/
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virtual int socket_send(void *handle, const void *data, unsigned size) = 0;
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/** Receive data from the remote host
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/** Receive data over a TCP socket
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*
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* The socket must be connected to a remote host. Returns the number of
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* bytes received into the buffer.
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*
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* This call is non-blocking. If recv would block,
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* NSAPI_ERROR_WOULD_BLOCK is returned immediately.
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*
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* @param handle Socket handle
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* @param data The buffer in which to store the data received from the host
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* @param size The maximum length of the buffer
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* @return Number of received bytes on success, negative on failure
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* @note This call is not-blocking, if this call would block, must
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* immediately return NSAPI_ERROR_WOULD_WAIT
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* @param data Destination buffer for data received from the host
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* @param size Size of the buffer in bytes
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* @return Number of received bytes on success, negative error
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* code on failure
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*/
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virtual int socket_recv(void *handle, void *data, unsigned size) = 0;
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/** Send a packet to a remote endpoint
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/** Send a packet over a UDP socket
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*
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* Sends data to the specified address. Returns the number of bytes
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* sent from the buffer.
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*
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* This call is non-blocking. If sendto would block,
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* NSAPI_ERROR_WOULD_BLOCK is returned immediately.
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*
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* @param handle Socket handle
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* @param address The remote SocketAddress
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* @param data The packet to be sent
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* @param size The length of the packet to be sent
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* @return the number of written bytes on success, negative on failure
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* @note This call is not-blocking, if this call would block, must
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* immediately return NSAPI_ERROR_WOULD_WAIT
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* @param address The SocketAddress of the remote host
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* @param data Buffer of data to send to the host
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* @param size Size of the buffer in bytes
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* @return Number of sent bytes on success, negative error
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* code on failure
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*/
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virtual int socket_sendto(void *handle, const SocketAddress &address, const void *data, unsigned size) = 0;
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/** Receive a packet from a remote endpoint
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/** Receive a packet over a UDP socket
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*
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* Receives data and stores the source address in address if address
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* is not NULL. Returns the number of bytes received into the buffer.
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*
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* This call is non-blocking. If recvfrom would block,
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* NSAPI_ERROR_WOULD_BLOCK is returned immediately.
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*
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* @param handle Socket handle
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* @param address Destination for the remote SocketAddress or null
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* @param buffer The buffer for storing the incoming packet data
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* If a packet is too long to fit in the supplied buffer,
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* excess bytes are discarded
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* @param size The length of the buffer
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* @return the number of received bytes on success, negative on failure
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* @note This call is not-blocking, if this call would block, must
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* immediately return NSAPI_ERROR_WOULD_WAIT
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* @param address Destination for the source address or NULL
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* @param data Destination buffer for data received from the host
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* @param size Size of the buffer in bytes
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* @return Number of received bytes on success, negative error
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* code on failure
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*/
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virtual int socket_recvfrom(void *handle, SocketAddress *address, void *buffer, unsigned size) = 0;
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/** Register a callback on state change of the socket
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*
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* The specified callback will be called on state changes such as when
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* the socket can recv/send/accept successfully and on when an error
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* occurs. The callback may also be called spuriously without reason.
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*
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* The callback may be called in an interrupt context and should not
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* perform expensive operations such as recv/send calls.
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*
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* @param handle Socket handle
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* @param callback Function to call on state change
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* @param data Argument to pass to callback
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* @note Callback may be called in an interrupt context.
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*/
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virtual void socket_attach(void *handle, void (*callback)(void *), void *data) = 0;
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/* Set socket options
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/* Set stack-specific socked options
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*
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* The setsockopt allow an application to pass stack-specific hints
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* to the underlying stack. For unsupported options,
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* NSAPI_ERROR_UNSUPPORTED is returned and the socket is unmodified.
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*
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* @param handle Socket handle
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* @param level Option level
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* @param optname Option identifier
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* @param level Stack-specific protocol level
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* @param optname Stack-specific option identifier
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* @param optval Option value
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* @param optlen Length of the option value
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* @return 0 on success, negative on failure
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* @return 0 on success, negative error code on failure
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*/
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virtual int setsockopt(void *handle, int level, int optname, const void *optval, unsigned optlen);
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/* Get socket options
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/* Get stack-specific socket options
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*
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* The getstackopt allow an application to retrieve stack-specific hints
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* from the underlying stack. For unsupported options,
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* NSAPI_ERROR_UNSUPPORTED is returned and optval is unmodified.
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*
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* @param handle Socket handle
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* @param level Option level
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* @param optname Option identifier
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* @param optval Buffer where to write option value
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* @param level Stack-specific protocol level
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* @param optname Stack-specific option identifier
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* @param optval Destination for option value
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* @param optlen Length of the option value
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* @return 0 on success, negative on failure
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* @return 0 on success, negative error code on failure
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*/
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virtual int getsockopt(void *handle, int level, int optname, void *optval, unsigned *optlen);
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};
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