From 7d8392ae85e6b0f10e2cb0d200b26cc29fbde908 Mon Sep 17 00:00:00 2001 From: Kevin Gilbert Date: Wed, 30 Aug 2017 14:26:59 -0500 Subject: [PATCH] Add LED color remapping definitions to Odin target --- .../TARGET_STM32F439xI/TARGET_UBLOX_EVK_ODIN_W2/PinNames.h | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/targets/TARGET_STM/TARGET_STM32F4/TARGET_STM32F439xI/TARGET_UBLOX_EVK_ODIN_W2/PinNames.h b/targets/TARGET_STM/TARGET_STM32F4/TARGET_STM32F439xI/TARGET_UBLOX_EVK_ODIN_W2/PinNames.h index 739e8807d8..08373f4923 100644 --- a/targets/TARGET_STM/TARGET_STM32F4/TARGET_STM32F439xI/TARGET_UBLOX_EVK_ODIN_W2/PinNames.h +++ b/targets/TARGET_STM/TARGET_STM32F4/TARGET_STM32F439xI/TARGET_UBLOX_EVK_ODIN_W2/PinNames.h @@ -157,6 +157,10 @@ typedef enum { SW0 = PF_2, // Switch-0 SW1 = PB_6, // Green / Switch-1 + LED_RED = LED1, + LED_GREEN = LED2, + LED_BLUE = LED3, + // Standardized button names BUTTON1 = SW0, BUTTON2 = SW1,