Adopt mbed style doxygen comments

per @0xc0170
Christopher Haster 2016-03-13 06:32:02 -05:00 committed by Russ Butler
parent f0f7972a64
commit 106e459a64
7 changed files with 209 additions and 213 deletions

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@ -20,9 +20,8 @@
#include "mbed.h"
#include "SocketAddress.h"
/**
/** Enum of standardized error codes
* @enum ns_error_t
* @brief enum of standardized error codes
*/
enum nsapi_error_t {
NSAPI_ERROR_WOULD_BLOCK = -3001, /*!< no data is not available but call is non-blocking */
@ -37,16 +36,15 @@ enum nsapi_error_t {
NSAPI_ERROR_DEVICE_ERROR = -3010, /*!< failure interfacing with the network procesor */
};
/**
/** Enum of available options
* @enum ns_opt_t
* @brief enum of available options
*/
enum ns_opt_t {
};
/** Enum of socket protocols
/enum protocol_t
*/
* @enum protocol_t
*/
enum nsapi_protocol_t {
NSAPI_TCP, /*!< Socket is of TCP type */
NSAPI_UDP, /*!< Socket is of UDP type */
@ -62,27 +60,27 @@ public:
virtual ~NetworkInterface() {};
/** Get the internally stored IP address
/return IP address of the interface or null if not yet connected
*/
* @return IP address of the interface or null if not yet connected
*/
virtual const char *get_ip_address() = 0;
/** Get the internally stored MAC address
/return MAC address of the interface
*/
* @return MAC address of the interface
*/
virtual const char *get_mac_address() = 0;
/** Get the current status of the interface
/return true if connected
*/
* @return true if connected
*/
virtual bool is_connected() {
return get_ip_address() != NULL;
}
/** Looks up the specified host's IP address
/param name Hostname to lookup
/param dest Destination for IP address, must have space for SocketAddress::IP_SIZE
/return 0 on success, negative on failure
*/
* @param name Hostname to lookup
* @param dest Destination for IP address, must have space for SocketAddress::IP_SIZE
* @return 0 on success, negative on failure
*/
virtual int gethostbyname(const char *name, char *dest);
protected:
@ -92,143 +90,143 @@ protected:
friend class TCPServer;
/** Create a socket
/param proto The type of socket to open, TCP or UDP
/return The alocated socket or null on failure
*/
* @param proto The type of socket to open, TCP or UDP
* @return The alocated socket or null on failure
*/
virtual void *socket_create(nsapi_protocol_t proto) = 0;
/** Destroy a socket
/param socket Previously allocated socket
*/
* @param socket Previously allocated socket
*/
virtual void socket_destroy(void *handle) = 0;
/** Set socket options
\param handle Socket handle
\param optname Option ID
\param optval Option value
\param optlen Length of the option value
\return 0 on success, negative on failure
*/
* @param handle Socket handle
* @param optname Option ID
* @param optval Option value
* @param optlen Length of the option value
* @return 0 on success, negative on failure
*/
virtual int socket_set_option(void *handle, int optname, const void *optval, unsigned int optlen) = 0;
/** Get socket options
\param handle Socket handle
\param optname Option ID
\param optval Buffer pointer where to write the option value
\param optlen Length of the option value
\return 0 on success, negative on failure
*/
* @param handle Socket handle
* @param optname Option ID
* @param optval Buffer pointer where to write the option value
* @param optlen Length of the option value
* @return 0 on success, negative on failure
*/
virtual int socket_get_option(void *handle, int optname, void *optval, unsigned int *optlen) = 0;
/** Bind a server socket to a specific port
\param handle Socket handle
\param port The port to listen for incoming connections on
\return 0 on success, negative on failure.
*/
* @param handle Socket handle
* @param port The port to listen for incoming connections on
* @return 0 on success, negative on failure.
*/
virtual int socket_bind(void *handle, int port) = 0;
/** Start listening for incoming connections
\param handle Socket handle
\param backlog Number of pending connections that can be queued up at any
one time [Default: 1]
\return 0 on success, negative on failure
*/
* @param handle Socket handle
* @param backlog Number of pending connections that can be queued up at any
* one time [Default: 1]
* @return 0 on success, negative on failure
*/
virtual int socket_listen(void *handle, int backlog) = 0;
/** Connects this TCP socket to the server
\param handle Socket handle
\param address SocketAddress to connect to
\return 0 on success, negative on failure
*/
* @param handle Socket handle
* @param address SocketAddress to connect to
* @return 0 on success, negative on failure
*/
virtual int socket_connect(void *handle, const SocketAddress &address) = 0;
/** Check if the socket is connected
\param handle Socket handle
\return true if connected, false otherwise
*/
* @param handle Socket handle
* @return true if connected, false otherwise
*/
virtual bool socket_is_connected(void *handle) = 0;
/** Accept a new connection.
\param handle Socket handle
\param socket A TCPSocket instance that will handle the incoming connection.
\return 0 on success, negative on failure.
\note This call is not-blocking, if this call would block, must
immediately return NSAPI_ERROR_WOULD_WAIT
*/
* @param handle Socket handle
* @param socket A TCPSocket instance that will handle the incoming connection.
* @return 0 on success, negative on failure.
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
*/
virtual int socket_accept(void *handle, void **connection) = 0;
/** Send data to the remote host
\param handle Socket handle
\param data The buffer to send to the host
\param size The length of the buffer to send
\return Number of written bytes on success, negative on failure
\note This call is not-blocking, if this call would block, must
immediately return NSAPI_ERROR_WOULD_WAIT
*/
* @param handle Socket handle
* @param data The buffer to send to the host
* @param size The length of the buffer to send
* @return Number of written bytes on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
*/
virtual int socket_send(void *handle, const void *data, unsigned size) = 0;
/** Receive data from the remote host
\param handle Socket handle
\param data The buffer in which to store the data received from the host
\param size The maximum length of the buffer
\return Number of received bytes on success, negative on failure
\note This call is not-blocking, if this call would block, must
immediately return NSAPI_ERROR_WOULD_WAIT
*/
* @param handle Socket handle
* @param data The buffer in which to store the data received from the host
* @param size The maximum length of the buffer
* @return Number of received bytes on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
*/
virtual int socket_recv(void *handle, void *data, unsigned size) = 0;
/** Send a packet to a remote endpoint
\param handle Socket handle
\param address The remote SocketAddress
\param data The packet to be sent
\param size The length of the packet to be sent
\return the number of written bytes on success, negative on failure
\note This call is not-blocking, if this call would block, must
immediately return NSAPI_ERROR_WOULD_WAIT
*/
* @param handle Socket handle
* @param address The remote SocketAddress
* @param data The packet to be sent
* @param size The length of the packet to be sent
* @return the number of written bytes on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
*/
virtual int socket_sendto(void *handle, const SocketAddress &address, const void *data, unsigned size) = 0;
/** Receive a packet from a remote endpoint
\param handle Socket handle
\param address Destination for the remote SocketAddress or null
\param buffer The buffer for storing the incoming packet data
If a packet is too long to fit in the supplied buffer,
excess bytes are discarded
\param size The length of the buffer
\return the number of received bytes on success, negative on failure
\note This call is not-blocking, if this call would block, must
immediately return NSAPI_ERROR_WOULD_WAIT
*/
* @param handle Socket handle
* @param address Destination for the remote SocketAddress or null
* @param buffer The buffer for storing the incoming packet data
* If a packet is too long to fit in the supplied buffer,
* excess bytes are discarded
* @param size The length of the buffer
* @return the number of received bytes on success, negative on failure
* @note This call is not-blocking, if this call would block, must
* immediately return NSAPI_ERROR_WOULD_WAIT
*/
virtual int socket_recvfrom(void *handle, SocketAddress *address, void *buffer, unsigned size) = 0;
/** Close the socket
\param handle Socket handle
\param shutdown free the left-over data in message queues
*/
* @param handle Socket handle
* @param shutdown free the left-over data in message queues
*/
virtual int socket_close(void *handle, bool shutdown) = 0;
/** Register a callback on when a new connection is ready
\param handle Socket handle
\param callback Function to call when accept will succeed, may be called in
interrupt context.
\param id Argument to pass to callback
*/
* @param handle Socket handle
* @param callback Function to call when accept will succeed, may be called in
* interrupt context.
* @param id Argument to pass to callback
*/
virtual void socket_attach_accept(void *handle, void (*callback)(void *), void *id) = 0;
/** Register a callback on when send is ready
\param handle Socket handle
\param callback Function to call when accept will succeed, may be called in
interrupt context.
\param id Argument to pass to callback
*/
* @param handle Socket handle
* @param callback Function to call when accept will succeed, may be called in
* interrupt context.
* @param id Argument to pass to callback
*/
virtual void socket_attach_send(void *handle, void (*callback)(void *), void *id) = 0;
/** Register a callback on when recv is ready
\param handle Socket handle
\param callback Function to call when accept will succeed, may be called in
interrupt context.
\param id Argument to pass to callback
*/
* @param handle Socket handle
* @param callback Function to call when accept will succeed, may be called in
* interrupt context.
* @param id Argument to pass to callback
*/
virtual void socket_attach_recv(void *handle, void (*callback)(void *), void *id) = 0;
};

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@ -29,34 +29,34 @@ public:
virtual ~Socket();
/** Set blocking or non-blocking mode of the socket
\param blocking true for blocking mode, false for non-blocking mode.
*/
* @param blocking true for blocking mode, false for non-blocking mode.
*/
void set_blocking(bool blocking);
/** Set timeout on a socket operation if blocking behaviour is enabled
\param timeout timeout in ms
*/
* @param timeout timeout in ms
*/
void set_timeout(unsigned int timeout);
/** Set socket options
\param optname Option ID
\param optval Option value
\param optlen Length of the option value
\return 0 on success, negative on failure
*/
/* Set socket options
* @param optname Option ID
* @param optval Option value
* @param optlen Length of the option value
* @return 0 on success, negative on failure
*/
int set_option(int optname, const void *optval, unsigned optlen);
/** Get socket options
\param optname Option ID
\param optval Buffer pointer where to write the option value
\param optlen Length of the option value
\return 0 on success, negative on failure
*/
/* Get socket options
* @param optname Option ID
* @param optval Buffer pointer where to write the option value
* @param optlen Length of the option value
* @return 0 on success, negative on failure
*/
int get_option(int optname, void *optval, unsigned *optlen);
/** Close the socket
\param shutdown free the left-over data in message queues
*/
* @param shutdown free the left-over data in message queues
*/
int close(bool shutdown=true);
protected:

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@ -36,42 +36,42 @@ class NetworkInterface;
class SocketAddress {
public:
/** SocketAddress construction using DNS resolution
/param iface NetworkInterface to use for DNS resolution
/param addr Null-terminated hostname that will be resolved
/param port 16-bit port
/note on failure, IP address and port will be set to null
*/
* @param iface NetworkInterface to use for DNS resolution
* @param addr Null-terminated hostname that will be resolved
* @param port 16-bit port
* @note on failure, IP address and port will be set to null
*/
SocketAddress(NetworkInterface *iface, const char *addr, uint16_t port = 0);
/** SocketAddress construction
/param addr Null-terminated IP address
/param port 16-bit port
/note on failure, IP address and port will be set to null
*/
* @param addr Null-terminated IP address
* @param port 16-bit port
* @note on failure, IP address and port will be set to null
*/
SocketAddress(const char *addr = 0, uint16_t port = 0);
/** SocketAddress construction
/param addr SocketAddress to copy
*/
* @param addr SocketAddress to copy
*/
SocketAddress(const SocketAddress &addr);
/** Set the IP address
\param addr Null-terminated string representing the IP address
* @param addr Null-terminated string representing the IP address
*/
void set_ip_address(const char *addr);
/** Set the port
\param port 16-bit port
* @param port 16-bit port
*/
void set_port(uint16_t port);
/** Get the IP address
\return The string representation of the IP Address
* @return The string representation of the IP Address
*/
const char *get_ip_address() const;
/** Get the port
\return The 16-bit port
* @return The 16-bit port
*/
uint16_t get_port(void) const;

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@ -26,33 +26,33 @@
class TCPServer : public Socket {
public:
/** TCP Server lifetime
*/
*/
TCPServer(NetworkInterface *iface);
virtual ~TCPServer();
/** Bind a socket to a specific port
\param port The port to listen for incoming connections on
\return 0 on success, negative on failure
*/
* @param port The port to listen for incoming connections on
* @return 0 on success, negative on failure
*/
int bind(uint16_t port);
/** Start listening for incoming connections
\param backlog Number of pending connections that can be queued up at any
one time [Default: 1]
\return 0 on success, negative on failure
*/
* @param backlog Number of pending connections that can be queued up at any
* one time [Default: 1]
* @return 0 on success, negative on failure
*/
int listen(int backlog=1);
/** Accept a new connection.
\param socket A TCPSocket instance that will handle the incoming connection.
\return 0 on success, negative on failure.
*/
* @param socket A TCPSocket instance that will handle the incoming connection.
* @return 0 on success, negative on failure.
*/
int accept(TCPSocket *connection);
/** Register a callback on when a new connection is ready
\param callback Function to call when accept will succeed, may be called in
interrupt context.
*/
* @param callback Function to call when accept will succeed, may be called in
* interrupt context.
*/
void attach_accept(FunctionPointer callback);
template <typename T, typename M>

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@ -20,53 +20,52 @@
#include "Socket.h"
#include "NetworkInterface.h"
/**
TCP socket connection
*/
/** TCP socket connection
*/
class TCPSocket : public Socket {
public:
/** TCP socket lifetime
*/
*/
TCPSocket(NetworkInterface *iface);
virtual ~TCPSocket();
/** Connects this TCP socket to the server
\param host The host to connect to. It can either be an IP Address
or a hostname that will be resolved with DNS
\param port The host's port to connect to
\return 0 on success, negative on failure
*/
* @param host The host to connect to. It can either be an IP Address
* or a hostname that will be resolved with DNS
* @param port The host's port to connect to
* @return 0 on success, negative on failure
*/
int connect(const char *host, uint16_t port);
/** Connects this TCP socket to the server
\param address SocketAddress to connect to
\return 0 on success, negative on failure
*/
* @param address SocketAddress to connect to
* @return 0 on success, negative on failure
*/
int connect(const SocketAddress &address);
/** Check if the socket is connected
\return true if connected, false otherwise
*/
* @return true if connected, false otherwise
*/
bool is_connected();
/** Send data to the remote host
\param data The buffer to send to the host
\param size The length of the buffer to send
\return Number of written bytes on success, negative on failure
*/
* @param data The buffer to send to the host
* @param size The length of the buffer to send
* @return Number of written bytes on success, negative on failure
*/
int send(const void *data, unsigned size);
/** Receive data from the remote host
\param data The buffer in which to store the data received from the host
\param size The maximum length of the buffer
\return Number of received bytes on success, negative on failure
*/
* @param data The buffer in which to store the data received from the host
* @param size The maximum length of the buffer
* @return Number of received bytes on success, negative on failure
*/
int recv(void *data, unsigned size);
/** Register a callback on when send is ready
\param callback Function to call when send will succeed, may be called in
interrupt context.
*/
* @param callback Function to call when send will succeed, may be called in
* interrupt context.
*/
void attach_send(FunctionPointer callback);
template <typename T, typename M>
@ -75,9 +74,9 @@ public:
}
/** Register a callback on when recv is ready
\param callback Function to call when recv will succeed, may be called in
interrupt context.
*/
* @param callback Function to call when recv will succeed, may be called in
* interrupt context.
*/
void attach_recv(FunctionPointer callback);
template <typename T, typename M>

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@ -20,44 +20,43 @@
#include "Socket.h"
#include "NetworkInterface.h"
/**
UDP Socket
*/
/** UDP Socket
*/
class UDPSocket : public Socket {
public:
/** UDPSocket lifetime
*/
*/
UDPSocket(NetworkInterface *iface);
virtual ~UDPSocket();
/** Bind a UDP Server Socket to a specific port
\param port The port to listen for incoming connections on
\return 0 on success, negative on failure.
*/
* @param port The port to listen for incoming connections on
* @return 0 on success, negative on failure.
*/
int bind(uint16_t port);
/** Send a packet to a remote endpoint
\param address The remote SocketAddress
\param data The packet to be sent
\param size The length of the packet to be sent
\return the number of written bytes on success, negative on failure
*/
* @param address The remote SocketAddress
* @param data The packet to be sent
* @param size The length of the packet to be sent
* @return The number of written bytes on success, negative on failure
*/
int sendto(const SocketAddress &address, const void *data, unsigned size);
/** Receive a packet from a remote endpoint
\param address Destination for the remote SocketAddress or null
\param buffer The buffer for storing the incoming packet data
If a packet is too long to fit in the supplied buffer,
excess bytes are discarded
\param size The length of the buffer
\return the number of received bytes on success, negative on failure
*/
* @param address Destination for the remote SocketAddress or null
* @param buffer The buffer for storing the incoming packet data
* If a packet is too long to fit in the supplied buffer,
* excess bytes are discarded
* @param size The length of the buffer
* @return The number of received bytes on success, negative on failure
*/
int recvfrom(SocketAddress *address, void *buffer, unsigned size);
/** Register a callback on when send is ready
\param callback Function to call when send will succeed, may be called in
interrupt context.
*/
* @param callback Function to call when send will succeed, may be called in
* interrupt context.
*/
void attach_send(FunctionPointer callback);
template <typename T, typename M>
@ -66,9 +65,9 @@ public:
}
/** Register a callback on when recv is ready
\param callback Function to call when recv will succeed, may be called in
interrupt context.
*/
* @param callback Function to call when recv will succeed, may be called in
* interrupt context.
*/
void attach_recv(FunctionPointer callback);
template <typename T, typename M>

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@ -20,7 +20,7 @@
#include "NetworkInterface.h"
/** Enum for WiFi encryption types
*/
*/
enum nsapi_security_t {
NSAPI_SECURITY_NONE = 0, /*!< open access point */
NSAPI_SECURITY_WEP, /*!< phrase conforms to WEP */
@ -35,16 +35,16 @@ class WiFiInterface : public NetworkInterface
{
public:
/** Start the interface
/param ssid Name of the network to connect to
/param pass Security passphrase to connect to the network
/param security Type of encryption for connection
/return 0 on success, negative on failure
*/
* @param ssid Name of the network to connect to
* @param pass Security passphrase to connect to the network
* @param security Type of encryption for connection
* @return 0 on success, negative on failure
*/
virtual int connect(const char *ssid, const char *pass, nsapi_security_t security = NSAPI_SECURITY_NONE) = 0;
/** Stop the interface
/return 0 on success, negative on failure
*/
* @return 0 on success, negative on failure
*/
virtual int disconnect() = 0;
};