mirror of https://github.com/ARMmbed/mbed-os.git
Adopt mbed style doxygen comments
per @0xc0170
parent
f0f7972a64
commit
106e459a64
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@ -20,9 +20,8 @@
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#include "mbed.h"
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#include "SocketAddress.h"
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/**
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/** Enum of standardized error codes
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* @enum ns_error_t
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* @brief enum of standardized error codes
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*/
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enum nsapi_error_t {
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NSAPI_ERROR_WOULD_BLOCK = -3001, /*!< no data is not available but call is non-blocking */
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@ -37,16 +36,15 @@ enum nsapi_error_t {
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NSAPI_ERROR_DEVICE_ERROR = -3010, /*!< failure interfacing with the network procesor */
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};
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/**
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/** Enum of available options
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* @enum ns_opt_t
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* @brief enum of available options
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*/
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enum ns_opt_t {
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};
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/** Enum of socket protocols
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/enum protocol_t
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*/
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* @enum protocol_t
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*/
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enum nsapi_protocol_t {
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NSAPI_TCP, /*!< Socket is of TCP type */
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NSAPI_UDP, /*!< Socket is of UDP type */
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@ -62,27 +60,27 @@ public:
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virtual ~NetworkInterface() {};
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/** Get the internally stored IP address
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/return IP address of the interface or null if not yet connected
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*/
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* @return IP address of the interface or null if not yet connected
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*/
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virtual const char *get_ip_address() = 0;
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/** Get the internally stored MAC address
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/return MAC address of the interface
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*/
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* @return MAC address of the interface
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*/
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virtual const char *get_mac_address() = 0;
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/** Get the current status of the interface
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/return true if connected
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*/
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* @return true if connected
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*/
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virtual bool is_connected() {
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return get_ip_address() != NULL;
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}
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/** Looks up the specified host's IP address
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/param name Hostname to lookup
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/param dest Destination for IP address, must have space for SocketAddress::IP_SIZE
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/return 0 on success, negative on failure
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*/
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* @param name Hostname to lookup
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* @param dest Destination for IP address, must have space for SocketAddress::IP_SIZE
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* @return 0 on success, negative on failure
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*/
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virtual int gethostbyname(const char *name, char *dest);
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protected:
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@ -92,143 +90,143 @@ protected:
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friend class TCPServer;
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/** Create a socket
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/param proto The type of socket to open, TCP or UDP
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/return The alocated socket or null on failure
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*/
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* @param proto The type of socket to open, TCP or UDP
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* @return The alocated socket or null on failure
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*/
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virtual void *socket_create(nsapi_protocol_t proto) = 0;
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/** Destroy a socket
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/param socket Previously allocated socket
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*/
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* @param socket Previously allocated socket
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*/
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virtual void socket_destroy(void *handle) = 0;
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/** Set socket options
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\param handle Socket handle
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\param optname Option ID
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\param optval Option value
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\param optlen Length of the option value
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\return 0 on success, negative on failure
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*/
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* @param handle Socket handle
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* @param optname Option ID
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* @param optval Option value
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* @param optlen Length of the option value
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* @return 0 on success, negative on failure
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*/
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virtual int socket_set_option(void *handle, int optname, const void *optval, unsigned int optlen) = 0;
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/** Get socket options
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\param handle Socket handle
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\param optname Option ID
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\param optval Buffer pointer where to write the option value
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\param optlen Length of the option value
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\return 0 on success, negative on failure
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*/
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* @param handle Socket handle
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* @param optname Option ID
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* @param optval Buffer pointer where to write the option value
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* @param optlen Length of the option value
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* @return 0 on success, negative on failure
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*/
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virtual int socket_get_option(void *handle, int optname, void *optval, unsigned int *optlen) = 0;
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/** Bind a server socket to a specific port
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\param handle Socket handle
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\param port The port to listen for incoming connections on
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\return 0 on success, negative on failure.
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*/
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* @param handle Socket handle
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* @param port The port to listen for incoming connections on
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* @return 0 on success, negative on failure.
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*/
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virtual int socket_bind(void *handle, int port) = 0;
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/** Start listening for incoming connections
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\param handle Socket handle
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\param backlog Number of pending connections that can be queued up at any
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one time [Default: 1]
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\return 0 on success, negative on failure
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*/
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* @param handle Socket handle
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* @param backlog Number of pending connections that can be queued up at any
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* one time [Default: 1]
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* @return 0 on success, negative on failure
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*/
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virtual int socket_listen(void *handle, int backlog) = 0;
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/** Connects this TCP socket to the server
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\param handle Socket handle
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\param address SocketAddress to connect to
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\return 0 on success, negative on failure
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*/
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* @param handle Socket handle
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* @param address SocketAddress to connect to
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* @return 0 on success, negative on failure
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*/
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virtual int socket_connect(void *handle, const SocketAddress &address) = 0;
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/** Check if the socket is connected
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\param handle Socket handle
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\return true if connected, false otherwise
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*/
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* @param handle Socket handle
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* @return true if connected, false otherwise
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*/
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virtual bool socket_is_connected(void *handle) = 0;
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/** Accept a new connection.
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\param handle Socket handle
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\param socket A TCPSocket instance that will handle the incoming connection.
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\return 0 on success, negative on failure.
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\note This call is not-blocking, if this call would block, must
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immediately return NSAPI_ERROR_WOULD_WAIT
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*/
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* @param handle Socket handle
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* @param socket A TCPSocket instance that will handle the incoming connection.
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* @return 0 on success, negative on failure.
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* @note This call is not-blocking, if this call would block, must
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* immediately return NSAPI_ERROR_WOULD_WAIT
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*/
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virtual int socket_accept(void *handle, void **connection) = 0;
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/** Send data to the remote host
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\param handle Socket handle
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\param data The buffer to send to the host
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\param size The length of the buffer to send
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\return Number of written bytes on success, negative on failure
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\note This call is not-blocking, if this call would block, must
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immediately return NSAPI_ERROR_WOULD_WAIT
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*/
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* @param handle Socket handle
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* @param data The buffer to send to the host
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* @param size The length of the buffer to send
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* @return Number of written bytes on success, negative on failure
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* @note This call is not-blocking, if this call would block, must
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* immediately return NSAPI_ERROR_WOULD_WAIT
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*/
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virtual int socket_send(void *handle, const void *data, unsigned size) = 0;
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/** Receive data from the remote host
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\param handle Socket handle
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\param data The buffer in which to store the data received from the host
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\param size The maximum length of the buffer
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\return Number of received bytes on success, negative on failure
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\note This call is not-blocking, if this call would block, must
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immediately return NSAPI_ERROR_WOULD_WAIT
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*/
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* @param handle Socket handle
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* @param data The buffer in which to store the data received from the host
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* @param size The maximum length of the buffer
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* @return Number of received bytes on success, negative on failure
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* @note This call is not-blocking, if this call would block, must
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* immediately return NSAPI_ERROR_WOULD_WAIT
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*/
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virtual int socket_recv(void *handle, void *data, unsigned size) = 0;
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/** Send a packet to a remote endpoint
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\param handle Socket handle
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\param address The remote SocketAddress
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\param data The packet to be sent
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\param size The length of the packet to be sent
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\return the number of written bytes on success, negative on failure
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\note This call is not-blocking, if this call would block, must
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immediately return NSAPI_ERROR_WOULD_WAIT
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*/
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* @param handle Socket handle
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* @param address The remote SocketAddress
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* @param data The packet to be sent
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* @param size The length of the packet to be sent
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* @return the number of written bytes on success, negative on failure
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* @note This call is not-blocking, if this call would block, must
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* immediately return NSAPI_ERROR_WOULD_WAIT
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*/
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virtual int socket_sendto(void *handle, const SocketAddress &address, const void *data, unsigned size) = 0;
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/** Receive a packet from a remote endpoint
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\param handle Socket handle
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\param address Destination for the remote SocketAddress or null
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\param buffer The buffer for storing the incoming packet data
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If a packet is too long to fit in the supplied buffer,
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excess bytes are discarded
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\param size The length of the buffer
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\return the number of received bytes on success, negative on failure
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\note This call is not-blocking, if this call would block, must
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immediately return NSAPI_ERROR_WOULD_WAIT
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*/
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* @param handle Socket handle
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* @param address Destination for the remote SocketAddress or null
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* @param buffer The buffer for storing the incoming packet data
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* If a packet is too long to fit in the supplied buffer,
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* excess bytes are discarded
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* @param size The length of the buffer
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* @return the number of received bytes on success, negative on failure
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* @note This call is not-blocking, if this call would block, must
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* immediately return NSAPI_ERROR_WOULD_WAIT
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*/
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virtual int socket_recvfrom(void *handle, SocketAddress *address, void *buffer, unsigned size) = 0;
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/** Close the socket
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\param handle Socket handle
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\param shutdown free the left-over data in message queues
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*/
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* @param handle Socket handle
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* @param shutdown free the left-over data in message queues
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*/
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virtual int socket_close(void *handle, bool shutdown) = 0;
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/** Register a callback on when a new connection is ready
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\param handle Socket handle
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\param callback Function to call when accept will succeed, may be called in
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interrupt context.
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\param id Argument to pass to callback
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*/
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* @param handle Socket handle
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* @param callback Function to call when accept will succeed, may be called in
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* interrupt context.
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* @param id Argument to pass to callback
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*/
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virtual void socket_attach_accept(void *handle, void (*callback)(void *), void *id) = 0;
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/** Register a callback on when send is ready
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\param handle Socket handle
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\param callback Function to call when accept will succeed, may be called in
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interrupt context.
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\param id Argument to pass to callback
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*/
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* @param handle Socket handle
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* @param callback Function to call when accept will succeed, may be called in
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* interrupt context.
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* @param id Argument to pass to callback
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*/
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virtual void socket_attach_send(void *handle, void (*callback)(void *), void *id) = 0;
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/** Register a callback on when recv is ready
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\param handle Socket handle
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\param callback Function to call when accept will succeed, may be called in
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interrupt context.
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\param id Argument to pass to callback
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*/
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* @param handle Socket handle
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* @param callback Function to call when accept will succeed, may be called in
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* interrupt context.
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* @param id Argument to pass to callback
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*/
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virtual void socket_attach_recv(void *handle, void (*callback)(void *), void *id) = 0;
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};
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@ -29,34 +29,34 @@ public:
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virtual ~Socket();
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/** Set blocking or non-blocking mode of the socket
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\param blocking true for blocking mode, false for non-blocking mode.
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*/
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* @param blocking true for blocking mode, false for non-blocking mode.
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*/
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void set_blocking(bool blocking);
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/** Set timeout on a socket operation if blocking behaviour is enabled
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\param timeout timeout in ms
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*/
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* @param timeout timeout in ms
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*/
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void set_timeout(unsigned int timeout);
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/** Set socket options
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\param optname Option ID
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\param optval Option value
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\param optlen Length of the option value
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\return 0 on success, negative on failure
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*/
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/* Set socket options
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* @param optname Option ID
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* @param optval Option value
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* @param optlen Length of the option value
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* @return 0 on success, negative on failure
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*/
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int set_option(int optname, const void *optval, unsigned optlen);
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/** Get socket options
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\param optname Option ID
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\param optval Buffer pointer where to write the option value
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\param optlen Length of the option value
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\return 0 on success, negative on failure
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*/
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/* Get socket options
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* @param optname Option ID
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* @param optval Buffer pointer where to write the option value
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* @param optlen Length of the option value
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* @return 0 on success, negative on failure
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*/
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int get_option(int optname, void *optval, unsigned *optlen);
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/** Close the socket
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\param shutdown free the left-over data in message queues
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*/
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* @param shutdown free the left-over data in message queues
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*/
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int close(bool shutdown=true);
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protected:
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@ -36,42 +36,42 @@ class NetworkInterface;
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class SocketAddress {
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public:
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/** SocketAddress construction using DNS resolution
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/param iface NetworkInterface to use for DNS resolution
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/param addr Null-terminated hostname that will be resolved
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/param port 16-bit port
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/note on failure, IP address and port will be set to null
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*/
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* @param iface NetworkInterface to use for DNS resolution
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* @param addr Null-terminated hostname that will be resolved
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* @param port 16-bit port
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* @note on failure, IP address and port will be set to null
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*/
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SocketAddress(NetworkInterface *iface, const char *addr, uint16_t port = 0);
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/** SocketAddress construction
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/param addr Null-terminated IP address
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/param port 16-bit port
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/note on failure, IP address and port will be set to null
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*/
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* @param addr Null-terminated IP address
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* @param port 16-bit port
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* @note on failure, IP address and port will be set to null
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*/
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SocketAddress(const char *addr = 0, uint16_t port = 0);
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/** SocketAddress construction
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/param addr SocketAddress to copy
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*/
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* @param addr SocketAddress to copy
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*/
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SocketAddress(const SocketAddress &addr);
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/** Set the IP address
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\param addr Null-terminated string representing the IP address
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* @param addr Null-terminated string representing the IP address
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*/
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void set_ip_address(const char *addr);
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/** Set the port
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\param port 16-bit port
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* @param port 16-bit port
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*/
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void set_port(uint16_t port);
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/** Get the IP address
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\return The string representation of the IP Address
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* @return The string representation of the IP Address
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*/
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const char *get_ip_address() const;
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/** Get the port
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\return The 16-bit port
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* @return The 16-bit port
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*/
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uint16_t get_port(void) const;
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@ -26,33 +26,33 @@
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class TCPServer : public Socket {
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public:
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/** TCP Server lifetime
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*/
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*/
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TCPServer(NetworkInterface *iface);
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virtual ~TCPServer();
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/** Bind a socket to a specific port
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\param port The port to listen for incoming connections on
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\return 0 on success, negative on failure
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*/
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* @param port The port to listen for incoming connections on
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* @return 0 on success, negative on failure
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*/
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int bind(uint16_t port);
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/** Start listening for incoming connections
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\param backlog Number of pending connections that can be queued up at any
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one time [Default: 1]
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\return 0 on success, negative on failure
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*/
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* @param backlog Number of pending connections that can be queued up at any
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* one time [Default: 1]
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* @return 0 on success, negative on failure
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*/
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int listen(int backlog=1);
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/** Accept a new connection.
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\param socket A TCPSocket instance that will handle the incoming connection.
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\return 0 on success, negative on failure.
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*/
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* @param socket A TCPSocket instance that will handle the incoming connection.
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* @return 0 on success, negative on failure.
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*/
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int accept(TCPSocket *connection);
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/** Register a callback on when a new connection is ready
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\param callback Function to call when accept will succeed, may be called in
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interrupt context.
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*/
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* @param callback Function to call when accept will succeed, may be called in
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* interrupt context.
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*/
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void attach_accept(FunctionPointer callback);
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template <typename T, typename M>
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@ -20,53 +20,52 @@
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#include "Socket.h"
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#include "NetworkInterface.h"
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/**
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TCP socket connection
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*/
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/** TCP socket connection
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*/
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class TCPSocket : public Socket {
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public:
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/** TCP socket lifetime
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*/
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*/
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TCPSocket(NetworkInterface *iface);
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virtual ~TCPSocket();
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/** Connects this TCP socket to the server
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\param host The host to connect to. It can either be an IP Address
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or a hostname that will be resolved with DNS
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\param port The host's port to connect to
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\return 0 on success, negative on failure
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*/
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* @param host The host to connect to. It can either be an IP Address
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* or a hostname that will be resolved with DNS
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* @param port The host's port to connect to
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* @return 0 on success, negative on failure
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*/
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int connect(const char *host, uint16_t port);
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/** Connects this TCP socket to the server
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\param address SocketAddress to connect to
|
||||
\return 0 on success, negative on failure
|
||||
*/
|
||||
* @param address SocketAddress to connect to
|
||||
* @return 0 on success, negative on failure
|
||||
*/
|
||||
int connect(const SocketAddress &address);
|
||||
|
||||
/** Check if the socket is connected
|
||||
\return true if connected, false otherwise
|
||||
*/
|
||||
* @return true if connected, false otherwise
|
||||
*/
|
||||
bool is_connected();
|
||||
|
||||
/** Send data to the remote host
|
||||
\param data The buffer to send to the host
|
||||
\param size The length of the buffer to send
|
||||
\return Number of written bytes on success, negative on failure
|
||||
*/
|
||||
* @param data The buffer to send to the host
|
||||
* @param size The length of the buffer to send
|
||||
* @return Number of written bytes on success, negative on failure
|
||||
*/
|
||||
int send(const void *data, unsigned size);
|
||||
|
||||
/** Receive data from the remote host
|
||||
\param data The buffer in which to store the data received from the host
|
||||
\param size The maximum length of the buffer
|
||||
\return Number of received bytes on success, negative on failure
|
||||
*/
|
||||
* @param data The buffer in which to store the data received from the host
|
||||
* @param size The maximum length of the buffer
|
||||
* @return Number of received bytes on success, negative on failure
|
||||
*/
|
||||
int recv(void *data, unsigned size);
|
||||
|
||||
/** Register a callback on when send is ready
|
||||
\param callback Function to call when send will succeed, may be called in
|
||||
interrupt context.
|
||||
*/
|
||||
* @param callback Function to call when send will succeed, may be called in
|
||||
* interrupt context.
|
||||
*/
|
||||
void attach_send(FunctionPointer callback);
|
||||
|
||||
template <typename T, typename M>
|
||||
|
@ -75,9 +74,9 @@ public:
|
|||
}
|
||||
|
||||
/** Register a callback on when recv is ready
|
||||
\param callback Function to call when recv will succeed, may be called in
|
||||
interrupt context.
|
||||
*/
|
||||
* @param callback Function to call when recv will succeed, may be called in
|
||||
* interrupt context.
|
||||
*/
|
||||
void attach_recv(FunctionPointer callback);
|
||||
|
||||
template <typename T, typename M>
|
||||
|
|
|
@ -20,44 +20,43 @@
|
|||
#include "Socket.h"
|
||||
#include "NetworkInterface.h"
|
||||
|
||||
/**
|
||||
UDP Socket
|
||||
*/
|
||||
/** UDP Socket
|
||||
*/
|
||||
class UDPSocket : public Socket {
|
||||
public:
|
||||
/** UDPSocket lifetime
|
||||
*/
|
||||
*/
|
||||
UDPSocket(NetworkInterface *iface);
|
||||
virtual ~UDPSocket();
|
||||
|
||||
/** Bind a UDP Server Socket to a specific port
|
||||
\param port The port to listen for incoming connections on
|
||||
\return 0 on success, negative on failure.
|
||||
*/
|
||||
* @param port The port to listen for incoming connections on
|
||||
* @return 0 on success, negative on failure.
|
||||
*/
|
||||
int bind(uint16_t port);
|
||||
|
||||
/** Send a packet to a remote endpoint
|
||||
\param address The remote SocketAddress
|
||||
\param data The packet to be sent
|
||||
\param size The length of the packet to be sent
|
||||
\return the number of written bytes on success, negative on failure
|
||||
*/
|
||||
* @param address The remote SocketAddress
|
||||
* @param data The packet to be sent
|
||||
* @param size The length of the packet to be sent
|
||||
* @return The number of written bytes on success, negative on failure
|
||||
*/
|
||||
int sendto(const SocketAddress &address, const void *data, unsigned size);
|
||||
|
||||
/** Receive a packet from a remote endpoint
|
||||
\param address Destination for the remote SocketAddress or null
|
||||
\param buffer The buffer for storing the incoming packet data
|
||||
If a packet is too long to fit in the supplied buffer,
|
||||
excess bytes are discarded
|
||||
\param size The length of the buffer
|
||||
\return the number of received bytes on success, negative on failure
|
||||
*/
|
||||
* @param address Destination for the remote SocketAddress or null
|
||||
* @param buffer The buffer for storing the incoming packet data
|
||||
* If a packet is too long to fit in the supplied buffer,
|
||||
* excess bytes are discarded
|
||||
* @param size The length of the buffer
|
||||
* @return The number of received bytes on success, negative on failure
|
||||
*/
|
||||
int recvfrom(SocketAddress *address, void *buffer, unsigned size);
|
||||
|
||||
/** Register a callback on when send is ready
|
||||
\param callback Function to call when send will succeed, may be called in
|
||||
interrupt context.
|
||||
*/
|
||||
* @param callback Function to call when send will succeed, may be called in
|
||||
* interrupt context.
|
||||
*/
|
||||
void attach_send(FunctionPointer callback);
|
||||
|
||||
template <typename T, typename M>
|
||||
|
@ -66,9 +65,9 @@ public:
|
|||
}
|
||||
|
||||
/** Register a callback on when recv is ready
|
||||
\param callback Function to call when recv will succeed, may be called in
|
||||
interrupt context.
|
||||
*/
|
||||
* @param callback Function to call when recv will succeed, may be called in
|
||||
* interrupt context.
|
||||
*/
|
||||
void attach_recv(FunctionPointer callback);
|
||||
|
||||
template <typename T, typename M>
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
#include "NetworkInterface.h"
|
||||
|
||||
/** Enum for WiFi encryption types
|
||||
*/
|
||||
*/
|
||||
enum nsapi_security_t {
|
||||
NSAPI_SECURITY_NONE = 0, /*!< open access point */
|
||||
NSAPI_SECURITY_WEP, /*!< phrase conforms to WEP */
|
||||
|
@ -35,16 +35,16 @@ class WiFiInterface : public NetworkInterface
|
|||
{
|
||||
public:
|
||||
/** Start the interface
|
||||
/param ssid Name of the network to connect to
|
||||
/param pass Security passphrase to connect to the network
|
||||
/param security Type of encryption for connection
|
||||
/return 0 on success, negative on failure
|
||||
*/
|
||||
* @param ssid Name of the network to connect to
|
||||
* @param pass Security passphrase to connect to the network
|
||||
* @param security Type of encryption for connection
|
||||
* @return 0 on success, negative on failure
|
||||
*/
|
||||
virtual int connect(const char *ssid, const char *pass, nsapi_security_t security = NSAPI_SECURITY_NONE) = 0;
|
||||
|
||||
/** Stop the interface
|
||||
/return 0 on success, negative on failure
|
||||
*/
|
||||
* @return 0 on success, negative on failure
|
||||
*/
|
||||
virtual int disconnect() = 0;
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue