mirror of https://github.com/ARMmbed/mbed-os.git
139 lines
3.6 KiB
C
139 lines
3.6 KiB
C
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/* ----------------------------------------------------------------------
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* Copyright (C) 2010 ARM Limited. All rights reserved.
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*
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* $Date: 15. February 2012
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* $Revision: V1.1.0
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*
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* Project: CMSIS DSP Library
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* Title: arm_power_f32.c
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*
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* Description: Sum of the squares of the elements of a floating-point vector.
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*
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* Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
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*
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* Version 1.1.0 2012/02/15
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* Updated with more optimizations, bug fixes and minor API changes.
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*
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* Version 1.0.10 2011/7/15
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* Big Endian support added and Merged M0 and M3/M4 Source code.
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*
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* Version 1.0.3 2010/11/29
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* Re-organized the CMSIS folders and updated documentation.
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*
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* Version 1.0.2 2010/11/11
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* Documentation updated.
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*
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* Version 1.0.1 2010/10/05
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* Production release and review comments incorporated.
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*
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* Version 1.0.0 2010/09/20
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* Production release and review comments incorporated.
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*
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* Version 0.0.7 2010/06/10
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* Misra-C changes done
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* ---------------------------------------------------------------------------- */
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#include "arm_math.h"
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/**
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* @ingroup groupStats
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*/
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/**
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* @defgroup power Power
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*
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* Calculates the sum of the squares of the elements in the input vector.
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* The underlying algorithm is used:
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*
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* <pre>
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* Result = pSrc[0] * pSrc[0] + pSrc[1] * pSrc[1] + pSrc[2] * pSrc[2] + ... + pSrc[blockSize-1] * pSrc[blockSize-1];
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* </pre>
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*
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* There are separate functions for floating point, Q31, Q15, and Q7 data types.
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*/
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/**
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* @addtogroup power
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* @{
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*/
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/**
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* @brief Sum of the squares of the elements of a floating-point vector.
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* @param[in] *pSrc points to the input vector
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* @param[in] blockSize length of the input vector
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* @param[out] *pResult sum of the squares value returned here
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* @return none.
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*
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*/
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void arm_power_f32(
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float32_t * pSrc,
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uint32_t blockSize,
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float32_t * pResult)
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{
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float32_t sum = 0.0f; /* accumulator */
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float32_t in; /* Temporary variable to store input value */
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uint32_t blkCnt; /* loop counter */
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#ifndef ARM_MATH_CM0
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/* Run the below code for Cortex-M4 and Cortex-M3 */
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/*loop Unrolling */
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blkCnt = blockSize >> 2u;
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/* First part of the processing with loop unrolling. Compute 4 outputs at a time.
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** a second loop below computes the remaining 1 to 3 samples. */
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while(blkCnt > 0u)
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{
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/* C = A[0] * A[0] + A[1] * A[1] + A[2] * A[2] + ... + A[blockSize-1] * A[blockSize-1] */
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/* Compute Power and then store the result in a temporary variable, sum. */
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in = *pSrc++;
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sum += in * in;
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in = *pSrc++;
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sum += in * in;
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in = *pSrc++;
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sum += in * in;
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in = *pSrc++;
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sum += in * in;
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/* Decrement the loop counter */
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blkCnt--;
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}
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/* If the blockSize is not a multiple of 4, compute any remaining output samples here.
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** No loop unrolling is used. */
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blkCnt = blockSize % 0x4u;
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#else
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/* Run the below code for Cortex-M0 */
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/* Loop over blockSize number of values */
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blkCnt = blockSize;
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#endif /* #ifndef ARM_MATH_CM0 */
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while(blkCnt > 0u)
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{
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/* C = A[0] * A[0] + A[1] * A[1] + A[2] * A[2] + ... + A[blockSize-1] * A[blockSize-1] */
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/* compute power and then store the result in a temporary variable, sum. */
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in = *pSrc++;
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sum += in * in;
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/* Decrement the loop counter */
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blkCnt--;
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}
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/* Store the result to the destination */
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*pResult = sum;
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}
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/**
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* @} end of power group
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*/
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