mbed-os/drivers/Watchdog.h

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/*
* Copyright (c) 2018 Arm Limited and affiliates.
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* SPDX-License-Identifier: Apache-2.0
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*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef MBED_WATCHDOG_H
#define MBED_WATCHDOG_H
#ifdef DEVICE_WATCHDOG
#include "mbed_error.h"
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#include "mbed_assert.h"
#include "platform/mbed_critical.h"
#include "watchdog_api.h"
#include "platform/NonCopyable.h"
#include "platform/SingletonPtr.h"
#include "drivers/LowPowerTicker.h"
#include "drivers/WatchdogManager.h"
#include <cstdio>
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namespace mbed {
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/** \addtogroup drivers */
/** Hardware system timer that will reset the system in the case of system failures or
* malfunctions. There is only one instance in the system.
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*
* Example:
* @code
*
* Watchdog& watchdog = Watchdog::get_instance();
* watchdog.start();
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*
* while (true) {
* // Application code
* }
* @endcode
* @ingroup drivers
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*/
class Watchdog : private NonCopyable<Watchdog> {
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public:
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/** As Watchdog might not stop ever, there is just one instance - we use single instance.
* This ensures we keep Watchdog alive. To operate watchdog, use start/stop methods.
*/
static Watchdog &get_instance()
{
// Use this implementation of singleton (Meyer's) rather than the one that allocates
// the instance on the heap because it ensures destruction at program end (preventing warnings
// from memory checking tools, such as valgrind).
static Watchdog instance;
return instance;
}
/** Start the watchdog timer
*
*
* @return status true if the watchdog timer was started
* successfully. assert if one of the input parameters is out of range for the current platform.
* false if watchdog timer was not started
*/
bool start(Callback<void()> func = NULL, uint32_t timeout = WatchdogManager::elapsed_ms);
/** Stops the watchdog timer
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*
* Calling this function will attempt to disable any currently running
* watchdog timers if supported by the current platform.
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*
* @return Returns true if the watchdog timer was successfully
* stopped, Returns false if the watchdog cannot be disabled
* on the current platform or if the timer was never started.
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*/
bool stop();
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/** Get the watchdog timer refresh value
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*
* This function returns the refresh timeout of the watchdog timer.
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*
* @return Reload value for the watchdog timer in milliseconds.
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*/
uint32_t get_timeout() const;
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/** Get the maximum refresh value for the current platform in milliseconds
*
* @return Maximum refresh value supported by the watchdog for the current
* platform in milliseconds
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*/
uint32_t get_max_timeout() const;
/** Check if watchdog is already running
*
* @return Maximum refresh value supported by the watchdog for the current
* platform in milliseconds
*/
bool is_running() const;
void kick();
private:
Watchdog();
~Watchdog();
bool _running;
Callback<void()> _callback;
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};
} // namespace mbed
#endif // DEVICE_WATCHDOG
#endif // MBED_WATCHDOG_H